switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return _dri_texformat_argb1555;
default:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
+ return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_argb4444;
}
case 3:
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return &_mesa_texformat_argb4444;
+ return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return &_mesa_texformat_argb1555;
+ return _dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
- return &_mesa_texformat_rgb565;
+ return _dri_texformat_rgb565;
default:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
+ return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
}
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
- &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
+ _dri_texformat_rgba8888 : _dri_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
- return &_mesa_texformat_argb4444;
+ return _dri_texformat_argb4444;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return _dri_texformat_argb1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return !force16bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
+ return _dri_texformat_rgb565;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_al88;
+ return _dri_texformat_a8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_al88;
+ return _dri_texformat_l8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
+ return _dri_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- /* At the moment, glean & conform both fail using the i8 internal
- * format.
- */
- return &_mesa_texformat_al88;
-/* return &_mesa_texformat_i8; */
+ return _dri_texformat_i8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
+ type == GL_UNSIGNED_BYTE)
return &_mesa_texformat_ycbcr;
else
return &_mesa_texformat_ycbcr_rev;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+
default:
- _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
+ _mesa_problem(ctx,
+ "unexpected internalFormat 0x%x in r200ChooseTextureFormat",
+ (int) internalFormat);
return NULL;
}
switch ( internalFormat ) {
case GL_RGBA:
if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- texImage->TexFormat = &_mesa_texformat_argb8888;
+ texImage->TexFormat = _dri_texformat_argb8888;
}
else
return 0;
case GL_RGB:
if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
- texImage->TexFormat = &_mesa_texformat_rgb565;
+ texImage->TexFormat = _dri_texformat_rgb565;
}
else
return 0;
}
+static void r200CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ if ( t != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+/* can't call this, different parameters. Would never evaluate to true anyway currently
+ if (r200ValidateClientStorage( ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
+ }
+ else */{
+ if (R200_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r200ChooseTextureFormat.
+ */
+ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
+ height, border, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+ }
+}
+
+
+static void r200CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r200AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
#if ENABLE_HW_3D_TEXTURE
static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
functions->TexParameter = r200TexParameter;
functions->TexGen = r200TexGen;
+ functions->CompressedTexImage2D = r200CompressedTexImage2D;
+ functions->CompressedTexSubImage2D = r200CompressedTexSubImage2D;
+
+ driInitTextureFormats();
+
#if 000
/* moved or obsolete code */
r200ContextPtr rmesa = R200_CONTEXT(ctx);