radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(tex %p) sw %s, tw %s, rw %s\n",
__func__, t,
- _mesa_lookup_enum_by_nr(swrap),
- _mesa_lookup_enum_by_nr(twrap),
- _mesa_lookup_enum_by_nr(rwrap));
+ _mesa_enum_to_string(swrap),
+ _mesa_enum_to_string(twrap),
+ _mesa_enum_to_string(rwrap));
t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(tex %p) minf %s, maxf %s, anisotropy %d.\n",
__func__, t,
- _mesa_lookup_enum_by_nr(minf),
- _mesa_lookup_enum_by_nr(magf),
+ _mesa_enum_to_string(minf),
+ _mesa_enum_to_string(magf),
anisotropy);
if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, "%s( %s )\n",
- __func__, _mesa_lookup_enum_by_nr( pname ) );
+ __func__, _mesa_enum_to_string( pname ) );
/* This is incorrect: Need to maintain this data for each of
* GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE,
"%s(%p, tex %p) pname %s\n",
__func__, ctx, texObj,
- _mesa_lookup_enum_by_nr( pname ) );
+ _mesa_enum_to_string( pname ) );
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_NORMAL,
"%s( %p (target = %s) )\n", __func__,
(void *)texObj,
- _mesa_lookup_enum_by_nr(texObj->Target));
+ _mesa_enum_to_string(texObj->Target));
if (rmesa) {
int i;
radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_NORMAL,
"%s(%p) target %s, new texture %p.\n",
__func__, ctx,
- _mesa_lookup_enum_by_nr(target), t);
+ _mesa_enum_to_string(target), t);
_mesa_initialize_texture_object(ctx, &t->base, name, target);
t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;