#ifndef __R200_TEX_H__
#define __R200_TEX_H__
+extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth,
+ GLuint pitch);
+
extern void r200UpdateTextureState( GLcontext *ctx );
extern int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face );