#ifndef __R200_TEX_H__
#define __R200_TEX_H__
-#ifdef GLX_DIRECT_RENDERING
-
extern void r200UpdateTextureState( GLcontext *ctx );
extern int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face );
extern void r200DestroyTexObj( r200ContextPtr rmesa, r200TexObjPtr t );
-extern void r200InitTextureFuncs( GLcontext *ctx );
+extern void r200InitTextureFuncs( struct dd_function_table *functions );
+
+extern void r200UpdateFragmentShader( GLcontext *ctx );
+
+extern void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d );
-#endif
#endif /* __R200_TEX_H__ */