unsigned long long offset, GLint depth,
GLuint pitch);
-extern void r200UpdateTextureState( GLcontext *ctx );
+extern void r200UpdateTextureState( struct gl_context *ctx );
extern int r200UploadTexImages( r200ContextPtr rmesa, radeonTexObjPtr t, GLuint face );
extern void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
-extern void r200UpdateFragmentShader( GLcontext *ctx );
+extern void r200UpdateFragmentShader( struct gl_context *ctx );
-extern void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d );
+extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );
#endif /* __R200_TEX_H__ */