/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#ifndef __R200_TEX_H__
extern void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
extern void r200UpdateFragmentShader( struct gl_context *ctx );
+extern void r200TexUpdateParameters(struct gl_context *ctx, GLuint unit);
extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );