/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#ifndef __R200_TEX_H__
extern void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv);
extern void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
__DRIdrawable *dPriv);
-extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
- unsigned long long offset, GLint depth,
- GLuint pitch);
extern void r200UpdateTextureState( struct gl_context *ctx );
extern void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions );
extern void r200UpdateFragmentShader( struct gl_context *ctx );
+extern void r200TexUpdateParameters(struct gl_context *ctx, GLuint unit);
extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );