progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
[mesa.git] / src / mesa / drivers / dri / r200 / r200_tex.h
index 55592ed4f74c70fb7eaad70869cc2ce3c03669f2..e122de6e5edd7665df7a3d23001c2db12c866070 100644 (file)
@@ -35,6 +35,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #ifndef __R200_TEX_H__
 #define __R200_TEX_H__
 
+extern void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv);
+extern void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
+                             __DRIdrawable *dPriv);
 extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
                             unsigned long long offset, GLint depth,
                             GLuint pitch);