* Texture unit state management
*/
-static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
+static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
}
}
-void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
+void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
struct radeon_framebuffer *rfb;
radeonTexObjPtr t;
uint32_t pitch_val;
- uint32_t internalFormat, type, format;
+ uint32_t internalFormat, format;
+ gl_format texFormat;
- type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
- internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
+ internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
radeon = pDRICtx->driverPrivate;
rmesa = pDRICtx->driverPrivate;
return;
}
- radeon_update_renderbuffers(pDRICtx, dPriv);
- /* back & depth buffer are useless free them right away */
- rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
- rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- if (rb && rb->bo) {
- radeon_bo_unref(rb->bo);
- rb->bo = NULL;
- }
+ radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
rb = rfb->color_rb[0];
if (rb->bo == NULL) {
/* Failed to BO for the buffer */
return;
}
-
+
_mesa_lock_texture(radeon->glCtx, texObj);
if (t->bo) {
radeon_bo_unref(t->bo);
radeon_miptree_unreference(&t->mt);
radeon_miptree_unreference(&rImage->mt);
- _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
- rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
- texImage->RowStride = rb->pitch / rb->cpp;
-
rImage->bo = rb->bo;
radeon_bo_ref(rImage->bo);
t->bo = rb->bo;
pitch_val = rb->pitch;
switch (rb->cpp) {
case 4:
- if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ texFormat = MESA_FORMAT_RGB888;
t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
- else
+ }
+ else {
+ texFormat = MESA_FORMAT_ARGB8888;
t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
+ }
t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
break;
case 3:
default:
+ texFormat = MESA_FORMAT_RGB888;
t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
break;
case 2:
+ texFormat = MESA_FORMAT_RGB565;
t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
break;
}
+
+ _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
+ rb->base.Width, rb->base.Height, 1, 0,
+ rb->cpp, texFormat);
+ texImage->RowStride = rb->pitch / rb->cpp;
+
+
t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
| ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
- t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
- t->pp_txpitch = pitch_val;
- t->pp_txpitch -= 32;
+
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
+ t->pp_txpitch = pitch_val;
+ t->pp_txpitch -= 32;
+ } else {
+ t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
+ R200_TXFORMAT_HEIGHT_MASK |
+ R200_TXFORMAT_CUBIC_MAP_ENABLE |
+ R200_TXFORMAT_F5_WIDTH_MASK |
+ R200_TXFORMAT_F5_HEIGHT_MASK);
+ t->pp_txformat |= ((texImage->WidthLog2 << R200_TXFORMAT_WIDTH_SHIFT) |
+ (texImage->HeightLog2 << R200_TXFORMAT_HEIGHT_SHIFT));
+ }
t->validated = GL_TRUE;
_mesa_unlock_texture(radeon->glCtx, texObj);
void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
- r200SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+ r200SetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
#define REF_COLOR 1
#define REF_ALPHA 2
-static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
+static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLint i, j, currslot;
#define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
R200_TEXCOORD_MASK | \
+ R200_MIN_MIP_LEVEL_MASK | \
R200_CLAMP_Q_MASK | \
R200_VOLUME_FILTER_MASK)
/*
* Returns GL_FALSE if fallback required.
*/
-static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
+static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
return GL_TRUE;
}
-void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
+void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
{
const struct gl_texture_image *firstImage = t->base.Image[0][t->minLod];
GLint log2Width, log2Height, log2Depth, texelBytes;
+ uint extra_size = 0;
if ( t->bo ) {
return;
log2Depth = firstImage->DepthLog2;
texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
+ radeon_print(RADEON_TEXTURE, RADEON_TRACE,
+ "%s(%p, tex %p) log2(w %d, h %d, d %d), texelBytes %d. format %d\n",
+ __func__, rmesa, t, log2Width, log2Height,
+ log2Depth, texelBytes, firstImage->TexFormat);
if (!t->image_override) {
if (VALID_FORMAT(firstImage->TexFormat)) {
t->pp_txformat |= table[ firstImage->TexFormat ].format;
t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
+
+
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
}
t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
- t->pp_txfilter |= (t->maxLod - t->minLod) << R200_MAX_MIP_LEVEL_SHIFT;
-
+ t->pp_txfilter |= ((t->maxLod) << R200_MAX_MIP_LEVEL_SHIFT)
+ & R200_MAX_MIP_LEVEL_MASK;
+
+ if ( t->pp_txfilter &
+ (R200_MIN_FILTER_NEAREST_MIP_NEAREST
+ | R200_MIN_FILTER_NEAREST_MIP_LINEAR
+ | R200_MIN_FILTER_LINEAR_MIP_NEAREST
+ | R200_MIN_FILTER_LINEAR_MIP_LINEAR
+ | R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
+ | R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR))
+ extra_size = t->minLod;
+
t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
R200_TXFORMAT_HEIGHT_MASK |
R200_TXFORMAT_CUBIC_MAP_ENABLE |
R200_TXFORMAT_F5_WIDTH_MASK |
R200_TXFORMAT_F5_HEIGHT_MASK);
- t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
- (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
+ t->pp_txformat |= (((log2Width + extra_size) << R200_TXFORMAT_WIDTH_SHIFT) |
+ ((log2Height + extra_size)<< R200_TXFORMAT_HEIGHT_SHIFT));
t->tile_bits = 0;
- t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
+ t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK
+ | R200_MIN_MIP_LEVEL_MASK);
+
+ t->pp_txformat_x |= (t->minLod << R200_MIN_MIP_LEVEL_SHIFT)
+ & R200_MIN_MIP_LEVEL_MASK;
+
if (t->base.Target == GL_TEXTURE_3D) {
t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
*/
t->pp_txformat_x |= R200_TEXCOORD_PROJ;
}
-
+ /* FIXME: NPOT sizes, Is it correct realy? */
t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
| ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
}
-static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
+static GLboolean r200_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
return !t->border_fallback;
}
-static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
+static GLboolean r200UpdateTextureUnit(struct gl_context *ctx, int unit)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
}
-void r200UpdateTextureState( GLcontext *ctx )
+void r200UpdateTextureState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean ok;