/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
+#include "main/state.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/enums.h"
#include "r200_tex.h"
#include "r200_tcl.h"
-
-#define R200_TXFORMAT_A8 R200_TXFORMAT_I8
-#define R200_TXFORMAT_L8 R200_TXFORMAT_I8
-#define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
-#define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
-#define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
-#define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
-#define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
-#define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
-#define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
-
-#define _COLOR(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
-#define _COLOR_REV(f) \
- [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
-#define _ALPHA(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
-#define _ALPHA_REV(f) \
- [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
-#define _YUV(f) \
- [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
-#define _INVALID(f) \
- [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
- && (tx_table_be[f].format != 0xffffffff) )
-
-struct tx_table {
- GLuint format, filter;
-};
-
-static const struct tx_table tx_table_be[] =
-{
- [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
- _ALPHA_REV(RGBA8888),
- _ALPHA(ARGB8888),
- _ALPHA_REV(ARGB8888),
- _INVALID(RGB888),
- _COLOR(RGB565),
- _COLOR_REV(RGB565),
- _ALPHA(ARGB4444),
- _ALPHA_REV(ARGB4444),
- _ALPHA(ARGB1555),
- _ALPHA_REV(ARGB1555),
- _ALPHA(AL88),
- _ALPHA_REV(AL88),
- _ALPHA(A8),
- _COLOR(L8),
- _ALPHA(I8),
- _YUV(YCBCR),
- _YUV(YCBCR_REV),
- _INVALID(RGB_FXT1),
- _INVALID(RGBA_FXT1),
- _COLOR(RGB_DXT1),
- _ALPHA(RGBA_DXT1),
- _ALPHA(RGBA_DXT3),
- _ALPHA(RGBA_DXT5),
-};
-
-static const struct tx_table tx_table_le[] =
-{
- _ALPHA(RGBA8888),
- [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
- _ALPHA(ARGB8888),
- _ALPHA_REV(ARGB8888),
- [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
- _COLOR(RGB565),
- _COLOR_REV(RGB565),
- _ALPHA(ARGB4444),
- _ALPHA_REV(ARGB4444),
- _ALPHA(ARGB1555),
- _ALPHA_REV(ARGB1555),
- _ALPHA(AL88),
- _ALPHA_REV(AL88),
- _ALPHA(A8),
- _COLOR(L8),
- _ALPHA(I8),
- _YUV(YCBCR),
- _YUV(YCBCR_REV),
- _INVALID(RGB_FXT1),
- _INVALID(RGBA_FXT1),
- _COLOR(RGB_DXT1),
- _ALPHA(RGBA_DXT1),
- _ALPHA(RGBA_DXT3),
- _ALPHA(RGBA_DXT5),
-};
-
-#undef _COLOR
-#undef _ALPHA
-#undef _INVALID
+ && (tx_table_be[f].format != 0xffffffff) )
/* ================================================================
* Texture combine functions
~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
- /* texUnit->_Current can be NULL if and only if the texture unit is
- * not actually enabled.
- */
- assert( (texUnit->_ReallyEnabled == 0)
- || (texUnit->_Current != NULL) );
-
if ( R200_DEBUG & RADEON_TEXTURE ) {
- fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
+ fprintf( stderr, "%s( %p, %d )\n", __func__, (void *)ctx, unit );
}
/* Set the texture environment state. Isn't this nice and clean?
(unit << R200_TXA_TFACTOR_SEL_SHIFT) |
(replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
- if ( !texUnit->_ReallyEnabled ) {
+ if ( !texUnit->_Current ) {
assert( unit == 0);
color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
| R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct radeon_renderbuffer *rb;
struct radeon_framebuffer *rfb;
radeonTexObjPtr t;
uint32_t pitch_val;
- gl_format texFormat;
+ mesa_format texFormat;
radeon = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
- texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
- texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
+ texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+ texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
rImage = get_radeon_texture_image(texImage);
t = radeon_tex_obj(texObj);
return;
}
- _mesa_lock_texture(radeon->glCtx, texObj);
+ _mesa_lock_texture(&radeon->glCtx, texObj);
if (t->bo) {
radeon_bo_unref(t->bo);
t->bo = NULL;
switch (rb->cpp) {
case 4:
if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
- texFormat = MESA_FORMAT_RGB888;
- t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
+ texFormat = MESA_FORMAT_BGR_UNORM8;
+ t->pp_txformat = tx_table_le[MESA_FORMAT_BGR_UNORM8].format;
}
else {
- texFormat = MESA_FORMAT_ARGB8888;
- t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
+ texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
+ t->pp_txformat = tx_table_le[MESA_FORMAT_B8G8R8A8_UNORM].format;
}
- t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_B8G8R8A8_UNORM].filter;
break;
case 3:
default:
- texFormat = MESA_FORMAT_RGB888;
- t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
- t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
+ texFormat = MESA_FORMAT_BGR_UNORM8;
+ t->pp_txformat = tx_table_le[MESA_FORMAT_BGR_UNORM8].format;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_BGR_UNORM8].filter;
break;
case 2:
- texFormat = MESA_FORMAT_RGB565;
- t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
- t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
+ texFormat = MESA_FORMAT_B5G6R5_UNORM;
+ t->pp_txformat = tx_table_le[MESA_FORMAT_B5G6R5_UNORM].format;
+ t->pp_txfilter |= tx_table_le[MESA_FORMAT_B5G6R5_UNORM].filter;
break;
}
- _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
- rb->base.Width, rb->base.Height, 1, 0,
+ _mesa_init_teximage_fields(&radeon->glCtx, texImage,
+ rb->base.Base.Width, rb->base.Base.Height,
+ 1, 0,
rb->cpp, texFormat);
rImage->base.RowStride = rb->pitch / rb->cpp;
- t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
- | ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
+ t->pp_txsize = ((rb->base.Base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
+ | ((rb->base.Base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
if (target == GL_TEXTURE_RECTANGLE_NV) {
t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
}
t->validated = GL_TRUE;
- _mesa_unlock_texture(radeon->glCtx, texObj);
+ _mesa_unlock_texture(&radeon->glCtx, texObj);
return;
}
/* find highest used unit */
for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
- if (ctx->Texture.Unit[j]._ReallyEnabled) {
+ if (ctx->Texture.Unit[j]._Current) {
maxunitused = j;
}
}
nextunit[j] = currentnext;
- if (!texUnit->_ReallyEnabled) {
+ if (!texUnit->_Current) {
/* the not enabled stages are referenced "indirectly",
must not cut off the lower stages */
stageref[j] = REF_COLOR | REF_ALPHA;
/* don't enable texture sampling for units if the result is not used */
for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
- rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
+ if (ctx->Texture.Unit[i]._Current && !texregfree[i])
+ rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
else rmesa->state.texture.unit[i].unitneeded = 0;
}
i = 0;
while ((i <= maxunitused) && (i >= 0)) {
/* only output instruction if the results are referenced */
- if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
+ if (ctx->Texture.Unit[i]._Current && stageref[i+1]) {
GLuint replaceunit = i;
/* try to optimize GL_REPLACE away (only one level deep though) */
if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
R200_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_0_ENABLE << unit);
if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
- TCL_FALLBACK( rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
+ TCL_FALLBACK( &rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
}
/* Actually want to keep all units less than max active texture
(unit * 4));
if (0)
- fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
+ fprintf(stderr, "%s unit %d\n", __func__, unit);
if (texUnit->TexGenEnabled & S_BIT) {
mode = texUnit->GenS.Mode;
} else {
_mesa_problem(NULL, "unexpected texture format in %s",
- __FUNCTION__);
+ __func__);
return;
}
}
}
else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
- ASSERT(log2Width == log2Height);
+ assert(log2Width == log2Height);
t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
(log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
/* don't think we need this bit, if it exists at all - fglrx does not set it */
*/
t->pp_txformat_x |= R200_TEXCOORD_PROJ;
}
- /* FIXME: NPOT sizes, Is it correct realy? */
+ /* FIXME: NPOT sizes, is it correct really? */
t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
| ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
- if (!radeon_validate_texture_miptree(ctx, texObj))
+ if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
return GL_FALSE;
r200_validate_texgen(ctx, unit);
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
rmesa->recheck_texgen[unit] = GL_TRUE;
+ r200TexUpdateParameters(ctx, unit);
import_tex_obj_state( rmesa, unit, t );
if (rmesa->recheck_texgen[unit]) {
atoms. */
R200_NEWPRIM( rmesa );
- if (ctx->ATIFragmentShader._Enabled) {
+ if (_mesa_ati_fragment_shader_enabled(ctx)) {
GLuint i;
for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
- rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
+ if (ctx->Texture.Unit[i]._Current)
+ rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
+ else
+ rmesa->state.texture.unit[i].unitneeded = 0;
}
ok = GL_TRUE;
}
r200UpdateTextureUnit( ctx, 5 ));
}
- if (ok && ctx->ATIFragmentShader._Enabled) {
+ if (ok && _mesa_ati_fragment_shader_enabled(ctx)) {
r200UpdateFragmentShader(ctx);
}
rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
}
- else if (!ctx->ATIFragmentShader._Enabled) {
+ else if (!_mesa_ati_fragment_shader_enabled(ctx)) {
if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
(rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
R200_STATECHANGE(rmesa, tex[1]);