{"dead constants", 1, kill_consts, rc_remove_unused_constants, &c->code->constants_remap_table},
{"final code validation", 0, 1, rc_validate_final_shader, NULL},
{"machine code generation", 0, 1, translate_vertex_program, NULL},
- {"dump machine code", 0,c->Base.Debug,r300_vertex_program_dump, NULL},
+ {"dump machine code", 0, c->Base.Debug & RC_DBG_LOG, r300_vertex_program_dump, NULL},
{NULL, 0, 0, NULL, NULL}
};