RC_STATE_SHADOW_AMBIENT = 0,
RC_STATE_R300_WINDOW_DIMENSION,
- RC_STATE_R300_TEXRECT_FACTOR
+ RC_STATE_R300_TEXRECT_FACTOR,
+ RC_STATE_R300_VIEWPORT_SCALE,
+ RC_STATE_R300_VIEWPORT_OFFSET
};
struct rc_constant {
unsigned rc_constants_add_immediate_vec4(struct rc_constant_list * c, const float * data);
unsigned rc_constants_add_immediate_scalar(struct rc_constant_list * c, float data, unsigned * swizzle);
+/**
+ * Compare functions.
+ *
+ * \note By design, RC_COMPARE_FUNC_xxx + GL_NEVER gives you
+ * the correct GL compare function.
+ */
+typedef enum {
+ RC_COMPARE_FUNC_NEVER = 0,
+ RC_COMPARE_FUNC_LESS,
+ RC_COMPARE_FUNC_EQUAL,
+ RC_COMPARE_FUNC_LEQUAL,
+ RC_COMPARE_FUNC_GREATER,
+ RC_COMPARE_FUNC_NOTEQUAL,
+ RC_COMPARE_FUNC_GEQUAL,
+ RC_COMPARE_FUNC_ALWAYS
+} rc_compare_func;
+
+/**
+ * Coordinate wrapping modes.
+ *
+ * These are not quite the same as their GL counterparts yet.
+ */
+typedef enum {
+ RC_WRAP_NONE = 0,
+ RC_WRAP_REPEAT,
+ RC_WRAP_MIRRORED_REPEAT,
+ RC_WRAP_MIRRORED_CLAMP
+} rc_wrap_mode;
+
/**
* Stores state that influences the compilation of a fragment program.
*/
/**
* If the sampler is used as a shadow sampler,
- * this field is (texture_compare_func - GL_NEVER).
- * [e.g. if compare function is GL_LEQUAL, this field is 3]
+ * this field specifies the compare function.
*
- * Otherwise, this field is 0.
+ * Otherwise, this field is \ref RC_COMPARE_FUNC_NEVER (aka 0).
+ * \sa rc_compare_func
*/
unsigned texture_compare_func : 3;
+
+ /**
+ * If the sampler needs to fake NPOT, this field is set.
+ */
+ unsigned fake_npot : 1;
+
+ /**
+ * If the sampler will recieve non-normalized coords,
+ * this field is set.
+ */
+ unsigned non_normalized_coords : 1;
+
+ /**
+ * This field specifies wrapping modes for the sampler.
+ *
+ * If this field is \ref RC_WRAP_NONE (aka 0), no wrapping maths
+ * will be performed on the coordinates.
+ */
+ unsigned wrap_mode : 2;
} unit[16];
};
int inst_end; /* Number of instructions - 1; also, last instruction to be executed */
int max_temp_idx;
+
+ uint32_t us_fc_ctrl;
};
struct rX00_fragment_program_code {
void r300_vertex_program_dump(struct r300_vertex_program_code * vs);
-#endif /* RADEON_CODE_H */
\ No newline at end of file
+#endif /* RADEON_CODE_H */
+