Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt correctly...
[mesa.git] / src / mesa / drivers / dri / r300 / r200_context.h
index b5ba1f9258e2e673bf8dee493a3935d55453152b..2c1eda33f79bc55bc7bd5b2f6f0a537c4b073f84 100644 (file)
@@ -80,15 +80,6 @@ struct r200_depthbuffer_state {
        GLfloat scale;
 };
 
-struct r200_scissor_state {
-       drm_clip_rect_t rect;
-       GLboolean enabled;
-
-       GLuint numClipRects;    /* Cliprects active */
-       GLuint numAllocedClipRects;     /* Cliprects available */
-       drm_clip_rect_t *pClipRects;
-};
-
 struct r200_stencilbuffer_state {
        GLboolean hwBuffer;
        GLuint clear;           /* rb3d_stencilrefmask value */
@@ -98,14 +89,6 @@ struct r200_stipple_state {
        GLuint mask[32];
 };
 
-#define TEX_0   0x1
-#define TEX_1   0x2
-#define TEX_2  0x4
-#define TEX_3  0x8
-#define TEX_4  0x10
-#define TEX_5  0x20
-#define TEX_ALL 0x3f
-
 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
 
 /* Texture object in locally shared texture space.
@@ -502,7 +485,6 @@ struct r200_state {
         */
        struct r200_colorbuffer_state color;
        struct r200_depthbuffer_state depth;
-       struct r200_scissor_state scissor;
        struct r200_stencilbuffer_state stencil;
        struct r200_stipple_state stipple;
        struct r200_texture_state texture;