#include "main/mtypes.h"
#include "shader/prog_instruction.h"
+#include "compiler/radeon_code.h"
struct r300_context;
typedef struct r300_context r300ContextRec;
typedef struct r300_context *r300ContextPtr;
-/* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
- I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
- with other compilers ... GLUE!
-*/
-#define WARN_ONCE(a, ...) { \
- static int warn##__LINE__=1; \
- if(warn##__LINE__){ \
- fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \
- fprintf(stderr, "File %s function %s line %d\n", \
- __FILE__, __FUNCTION__, __LINE__); \
- fprintf(stderr, a, ## __VA_ARGS__);\
- fprintf(stderr, "***************************************************************************\n"); \
- warn##__LINE__=0;\
- } \
- }
-
#include "r300_vertprog.h"
#define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1)
*/
+#define R300_QUERYOBJ_CMD_0 0
+#define R300_QUERYOBJ_DATA_0 1
+#define R300_QUERYOBJ_CMD_1 2
+#define R300_QUERYOBJ_DATA_1 3
+#define R300_QUERYOBJ_CMDSIZE 4
+
/**
* Cache for hardware register state.
*/
struct radeon_state_atom zb_hiz_offset; /* (4F44) */
struct radeon_state_atom zb_hiz_pitch; /* (4F54) */
+ struct radeon_state_atom vap_flush;
struct radeon_state_atom vpi; /* vp instructions */
struct radeon_state_atom vpp; /* vp parameters */
struct radeon_state_atom vps; /* vertex point size (?) */
struct radeon_state_atom border_color;
} tex;
struct radeon_state_atom txe; /* tex enable (4104) */
-
radeonTexObj *textures[R300_MAX_TEXTURE_UNITS];
};
/* Vertex shader state */
-/* Perhaps more if we store programs in vmem? */
-/* drm_r300_cmd_header_t->vpu->count is unsigned char */
-#define VSF_MAX_FRAGMENT_LENGTH (255*4)
-
-/* Can be tested with colormat currently. */
-#define VSF_MAX_FRAGMENT_TEMPS (14)
-
-#define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
-#define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
-
#define COLOR_IS_RGBA
#define TAG(x) r300##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
+struct r300_vertex_program_key {
+ GLbitfield FpReads;
+ GLuint FogAttr;
+ GLuint WPosAttr;
+};
+
struct r300_vertex_program {
+ struct gl_vertex_program *Base;
struct r300_vertex_program *next;
- struct r300_vertex_program_key {
- GLuint InputsRead;
- GLuint OutputsWritten;
- GLuint OutputsAdded;
- } key;
-
- struct r300_vertex_shader_hw_code {
- int length;
- union {
- GLuint d[VSF_MAX_FRAGMENT_LENGTH];
- float f[VSF_MAX_FRAGMENT_LENGTH];
- } body;
- } hw_code;
-
- GLboolean translated;
- GLboolean error;
+ struct r300_vertex_program_key key;
+ struct r300_vertex_program_code code;
- int pos_end;
- int num_temporaries; /* Number of temp vars used by program */
- int wpos_idx;
- int inputs[VERT_ATTRIB_MAX];
- int outputs[VERT_RESULT_MAX];
+ GLboolean error;
};
struct r300_vertex_program_cont {
- struct gl_vertex_program mesa_program; /* Must be first */
- struct r300_vertex_program *progs;
-};
-
-#define R300_PFS_MAX_ALU_INST 64
-#define R300_PFS_MAX_TEX_INST 32
-#define R300_PFS_MAX_TEX_INDIRECT 4
-#define R300_PFS_NUM_TEMP_REGS 32
-#define R300_PFS_NUM_CONST_REGS 32
-
-#define R500_PFS_MAX_INST 512
-#define R500_PFS_NUM_TEMP_REGS 128
-#define R500_PFS_NUM_CONST_REGS 256
-
-struct r300_pfs_compile_state;
-struct r500_pfs_compile_state;
-
-/**
- * Stores state that influences the compilation of a fragment program.
- */
-struct r300_fragment_program_external_state {
- struct {
- /**
- * If the sampler is used as a shadow sampler,
- * this field is:
- * 0 - GL_LUMINANCE
- * 1 - GL_INTENSITY
- * 2 - GL_ALPHA
- * depending on the depth texture mode.
- */
- GLuint depth_texture_mode : 2;
-
- /**
- * If the sampler is used as a shadow sampler,
- * this field is (texture_compare_func - GL_NEVER).
- * [e.g. if compare function is GL_LEQUAL, this field is 3]
- *
- * Otherwise, this field is 0.
- */
- GLuint texture_compare_func : 3;
- } unit[16];
-};
-
-
-struct r300_fragment_program_node {
- int tex_offset; /**< first tex instruction */
- int tex_end; /**< last tex instruction, relative to tex_offset */
- int alu_offset; /**< first ALU instruction */
- int alu_end; /**< last ALU instruction, relative to alu_offset */
- int flags;
-};
-
-/**
- * Stores an R300 fragment program in its compiled-to-hardware form.
- */
-struct r300_fragment_program_code {
- struct {
- int length; /**< total # of texture instructions used */
- GLuint inst[R300_PFS_MAX_TEX_INST];
- } tex;
-
- struct {
- int length; /**< total # of ALU instructions used */
- struct {
- GLuint inst0;
- GLuint inst1;
- GLuint inst2;
- GLuint inst3;
- } inst[R300_PFS_MAX_ALU_INST];
- } alu;
-
- struct r300_fragment_program_node node[4];
- int cur_node;
- int first_node_has_tex;
-
- /**
- * Remember which program register a given hardware constant
- * belongs to.
+ /* This is the unmodified vertex program mesa provided us with.
+ * We need to keep it unchanged because we may need to create another
+ * hw specific vertex program based on this.
*/
- struct prog_src_register constant[R300_PFS_NUM_CONST_REGS];
- int const_nr;
-
- int max_temp_idx;
+ struct gl_vertex_program mesa_program;
+ /* This is the list of hw specific vertex programs derived from mesa_program */
+ struct r300_vertex_program *progs;
};
-struct r500_fragment_program_code {
- struct {
- GLuint inst0;
- GLuint inst1;
- GLuint inst2;
- GLuint inst3;
- GLuint inst4;
- GLuint inst5;
- } inst[R500_PFS_MAX_INST];
-
- int inst_offset;
- int inst_end;
-
- /**
- * Remember which program register a given hardware constant
- * belongs to.
- */
- struct prog_src_register constant[R500_PFS_NUM_CONST_REGS];
- int const_nr;
-
- int max_temp_idx;
-};
-
/**
* Store everything about a fragment program that is needed
* to render with that program.
*/
struct r300_fragment_program {
- struct gl_fragment_program Base;
-
- GLboolean translated;
GLboolean error;
-
+ struct r300_fragment_program *next;
struct r300_fragment_program_external_state state;
- union rX00_fragment_program_code {
- struct r300_fragment_program_code r300;
- struct r500_fragment_program_code r500;
- } code;
- GLboolean writes_depth;
- GLuint optimization;
+ struct rX00_fragment_program_code code;
+ GLbitfield InputsRead;
+
+ /* attribute that we are sending the WPOS in */
+ gl_frag_attrib wpos_attr;
+ /* attribute that we are sending the fog coordinate in */
+ gl_frag_attrib fog_attr;
};
-struct r300_fragment_program_compiler {
- r300ContextPtr r300;
- struct r300_fragment_program *fp;
- union rX00_fragment_program_code *code;
- struct gl_program *program;
+struct r300_fragment_program_cont {
+ /* This is the unmodified fragment program mesa provided us with.
+ * We need to keep it unchanged because we may need to create another
+ * hw specific fragment program based on this.
+ */
+ struct gl_fragment_program Base;
+ /* This is the list of hw specific fragment programs derived from Base */
+ struct r300_fragment_program *progs;
};
+
#define R300_MAX_AOS_ARRAYS 16
struct r300_vtable {
void (* SetupRSUnit)(GLcontext *ctx);
void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings);
- GLboolean (* BuildFragmentProgramHwCode)(struct r300_fragment_program_compiler *compiler);
- void (* FragmentProgramDump)(union rX00_fragment_program_code *code);
void (* SetupPixelShader)(GLcontext *ctx);
};
struct vertex_attribute {
/* generic */
GLubyte element;
- GLvoid *data;
- GLboolean free_needed;
GLuint stride;
GLuint dwords;
GLubyte size; /* number of components */
+ GLboolean is_named_bo;
+ struct radeon_bo *bo;
+ GLint bo_offset;
/* hw specific */
uint32_t data_type:4;
};
struct r300_index_buffer {
- GLvoid *ptr;
+ struct radeon_bo *bo;
+ int bo_offset;
+
GLboolean is_32bit;
- GLboolean free_needed;
GLuint count;
};
+
/**
* \brief R300 context structure.
*/
struct r300_hw_state hw;
struct r300_vertex_program *selected_vp;
+ struct r300_fragment_program *selected_fp;
/* Vertex buffers
*/
uint32_t s3tc_force_disabled:1;
uint32_t stencil_two_side_disabled:1;
} options;
-
+
struct r300_swtcl_info swtcl;
struct r300_vertex_buffer vbuf;
struct r300_index_buffer ind_buf;
- GLboolean vap_flush_needed;
uint32_t fallback;
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
-extern void r300SelectVertexShader(r300ContextPtr r300);
extern void r300InitShaderFuncs(struct dd_function_table *functions);
-extern int r300VertexProgUpdateParams(GLcontext * ctx,
- struct r300_vertex_program_cont *vp,
- float *dst);
extern void r300InitShaderFunctions(r300ContextPtr r300);