I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
with other compilers ... GLUE!
*/
+#if 1
#define WARN_ONCE(a, ...) { \
static int warn##__LINE__=1; \
if(warn##__LINE__){ \
warn##__LINE__=0;\
} \
}
+#else
+#define WARN_ONCE(a, ...) {}
+#endif
typedef GLuint uint32_t;
typedef GLubyte uint8_t;
int aos_count;
GLuint *Elts;
- struct r300_dma_region elt_ao;
+ struct r300_dma_region elt_dma;
GLuint render_inputs; /* actual render inputs that R300 was configured for.
- They are the same as tnl->render_inputs for fixed pipeline */
+ They are the same as tnl->render_inputs for fixed pipeline */
+ struct {
+ int transform_offset; /* Transform matrix offset, -1 if none */
+ } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
int hw_stencil;
};