r5xx: Dump shader constants when dumping program assembly.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_emit.c
index f42bcd9e45a7f060647787221c99e0721c6bca9a..2ea17ad0a7c725f19ef0549e9b1be831207c9240 100644 (file)
@@ -207,61 +207,70 @@ static void r300EmitVec(GLcontext * ctx, struct r300_dma_region *rvb,
        }
 }
 
-static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
+#define DW_SIZE(x) ((inputs[tab[(x)]] << R300_DST_VEC_LOC_SHIFT) |     \
+                   (attribptr[tab[(x)]]->size - 1) << R300_DATA_TYPE_0_SHIFT)
+
+GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
                                 int *inputs, GLint * tab, GLuint nr)
 {
        GLuint i, dw;
 
-       /* dw: size, inputs, stop bit, type */
-       for (i = 0; i + 1 < nr; i += 2) {
-               dw = (attribptr[tab[i]]->size - 1) | (inputs[tab[i]] << 8) | R300_INPUT_ROUTE_FLOAT;
-               dw |= ((attribptr[tab[i + 1]]->size - 1) | (inputs[tab[i + 1]] << 8) | R300_INPUT_ROUTE_FLOAT) << 16;
-               if (i + 2 == nr) {
-                       dw |= (1 << (13 + 16));
+       /* type, inputs, stop bit, size */
+       for (i = 0; i < nr; i += 2) {
+               /* make sure input is valid, would lockup the gpu */
+               assert(inputs[tab[i]] != -1);
+               dw = (R300_SIGNED | DW_SIZE(i));
+               if (i + 1 == nr) {
+                       dw |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT;
+               } else {
+                       assert(inputs[tab[i + 1]] != -1);
+                       dw |= (R300_SIGNED |
+                              DW_SIZE(i + 1)) << R300_DATA_TYPE_1_SHIFT;
+                       if (i + 2 == nr) {
+                               dw |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT;
+                       }
                }
                dst[i >> 1] = dw;
        }
 
-       if (nr & 1) {
-               dw = (attribptr[tab[nr - 1]]->size - 1) | (inputs[tab[nr - 1]] << 8) | R300_INPUT_ROUTE_FLOAT;
-               dw |= 1 << 13;
-               dst[nr >> 1] = dw;
-       }
-
        return (nr + 1) >> 1;
 }
 
 static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
 {
-       return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
-           (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
-           (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
-           (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
+       return (swizzle[0] << R300_SWIZZLE_SELECT_X_SHIFT) |
+           (swizzle[1] << R300_SWIZZLE_SELECT_Y_SHIFT) |
+           (swizzle[2] << R300_SWIZZLE_SELECT_Z_SHIFT) |
+           (swizzle[3] << R300_SWIZZLE_SELECT_W_SHIFT);
 }
 
-static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
+GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
 {
-       GLuint i;
-
-       for (i = 0; i + 1 < nr; i += 2) {
-               dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
-               dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
-       }
+       GLuint i, dw;
 
-       if (nr & 1) {
-               dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
+       for (i = 0; i < nr; i += 2) {
+               dw = (r300VAPInputRoute1Swizzle(swizzle[i]) |
+                     ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y |
+                       R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE0_SHIFT;
+               if (i + 1 < nr) {
+                       dw |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) |
+                              ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y |
+                                R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT;
+               }
+               dst[i >> 1] = dw;
        }
 
        return (nr + 1) >> 1;
 }
 
-static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
 {
-       /* Hard coded value, no idea what it means */
+       /* No idea what this value means. I have seen other values written to
+        * this register... */
        return 0x5555;
 }
 
-static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLuint i, vic_1 = 0;
@@ -285,7 +294,7 @@ static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
        return vic_1;
 }
 
-static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
 {
        GLuint ret = 0;
 
@@ -293,18 +302,19 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
                ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
 
        if (OutputsWritten & (1 << VERT_RESULT_COL0))
-               ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+               ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT;
 
        if (OutputsWritten & (1 << VERT_RESULT_COL1))
                ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
 
-#if 0
-       if (OutputsWritten & (1 << VERT_RESULT_BFC0))
-               ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
-
-       if (OutputsWritten & (1 << VERT_RESULT_BFC1))
-               ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+       if (OutputsWritten & (1 << VERT_RESULT_BFC0)
+           || OutputsWritten & (1 << VERT_RESULT_BFC1))
+               ret |=
+                   R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT |
+                   R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
+                   R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
 
+#if 0
        if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
 #endif
 
@@ -314,7 +324,7 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
        return ret;
 }
 
-static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
 {
        GLuint i, ret = 0;
 
@@ -357,9 +367,11 @@ int r300EmitArrays(GLcontext * ctx)
                DECLARE_RENDERINPUTS(render_inputs_bitset);
                RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
 
+               vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
+
                assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS));
                assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
-               assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
+               //assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
 
                if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) {
                        InputsRead |= 1 << VERT_ATTRIB_POS;
@@ -391,20 +403,18 @@ int r300EmitArrays(GLcontext * ctx)
                        }
                }
 
-               if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
-                       /* Fixed, apply to vir0 only */
-                       memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
-                       inputs = vir_inputs;
-                       if (InputsRead & VERT_ATTRIB_POS)
-                               inputs[VERT_ATTRIB_POS] = 0;
-                       if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
-                               inputs[VERT_ATTRIB_COLOR0] = 2;
-                       if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
-                               inputs[VERT_ATTRIB_COLOR1] = 3;
-                       for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
-                               if (InputsRead & (1 << i))
-                                       inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
-               }
+               /* Fixed, apply to vir0 only */
+               memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
+               inputs = vir_inputs;
+               if (InputsRead & VERT_ATTRIB_POS)
+                       inputs[VERT_ATTRIB_POS] = 0;
+               if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+                       inputs[VERT_ATTRIB_COLOR0] = 2;
+               if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+                       inputs[VERT_ATTRIB_COLOR1] = 3;
+               for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+                       if (InputsRead & (1 << i))
+                               inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
 
                RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
        }
@@ -483,14 +493,12 @@ int r300EmitArrays(GLcontext * ctx)
        ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
            r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
                               vb->AttribPtr, inputs, tab, nr);
-
        R300_STATECHANGE(rmesa, vir[1]);
        ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
            r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
                               nr);
 
        /* Setup INPUT_CNTL. */
-       /* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
        R300_STATECHANGE(rmesa, vic);
        rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
        rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
@@ -533,3 +541,19 @@ void r300ReleaseArrays(GLcontext * ctx)
                r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
        }
 }
+
+void r300EmitCacheFlush(r300ContextPtr rmesa)
+{
+       int cmd_reserved = 0;
+       int cmd_written = 0;
+
+       drm_radeon_cmd_header_t *cmd = NULL;
+
+       reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
+       e32(R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+           R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+
+       reg_start(R300_ZB_ZCACHE_CTLSTAT, 0);
+       e32(R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+           R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+}