#include "r300_fragprog_common.h"
-#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "compiler/radeon_compiler.h"
-#include "r300_state.h"
+#include "radeon_mesa_to_rc.h"
static GLuint build_dtm(GLuint depthmode)
return;
}
- rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, fp->wpos_attr);
+ rc_transform_fragment_wpos(&compiler->Base, FRAG_ATTRIB_WPOS, fp->wpos_attr, GL_FALSE);
}
/**
*/
static void rewriteFog(struct r300_fragment_program_compiler *compiler, struct r300_fragment_program * fp)
{
- struct prog_src_register src;
+ struct rc_src_register src;
int i;
fp->fog_attr = FRAG_ATTRIB_MAX;
}
memset(&src, 0, sizeof(src));
- src.File = PROGRAM_INPUT;
+ src.File = RC_FILE_INPUT;
src.Index = fp->fog_attr;
src.Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
rc_move_input(&compiler->Base, FRAG_ATTRIB_FOGC, src);
compiler.state = fp->state;
compiler.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) ? GL_TRUE : GL_FALSE;
compiler.OutputDepth = FRAG_RESULT_DEPTH;
- compiler.OutputColor = FRAG_RESULT_COLOR;
+ memset(compiler.OutputColor, 0, 4 * sizeof(unsigned));
+ compiler.OutputColor[0] = FRAG_RESULT_COLOR;
compiler.AllocateHwInputs = &allocate_hw_inputs;
if (compiler.Base.Debug) {
fflush(stderr);
}
- rc_mesa_to_rc_program(&compiler.Base, &cont->Base.Base);
+ radeon_mesa_to_rc_program(&compiler.Base, &cont->Base.Base);
insert_WPOS_trailer(&compiler, fp);
rewriteFog(&compiler, fp);
r3xx_compile_fragment_program(&compiler);
+
+ if (compiler.is_r500) {
+ /* We need to support the non-KMS DRM interface, which
+ * artificially limits the number of instructions and
+ * constants which are available to us.
+ *
+ * See also the comment in r300_context.c where we
+ * set the MAX_NATIVE_xxx values.
+ */
+ if (fp->code.code.r500.inst_end >= 255 || fp->code.constants.Count > 255)
+ rc_error(&compiler.Base, "Program is too big (upgrade to r300g to avoid this limitation).\n");
+ }
+
fp->error = compiler.Base.Error;
fp->InputsRead = compiler.Base.Program.InputsRead;