#include "r300_fragprog_common.h"
-#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "compiler/radeon_compiler.h"
#include "radeon_mesa_to_rc.h"
-#include "r300_state.h"
static GLuint build_dtm(GLuint depthmode)
compiler.state = fp->state;
compiler.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) ? GL_TRUE : GL_FALSE;
compiler.OutputDepth = FRAG_RESULT_DEPTH;
- compiler.OutputColor = FRAG_RESULT_COLOR;
+ memset(compiler.OutputColor, 0, 4 * sizeof(unsigned));
+ compiler.OutputColor[0] = FRAG_RESULT_COLOR;
compiler.AllocateHwInputs = &allocate_hw_inputs;
if (compiler.Base.Debug) {