r300_select_vertex_shader4:
[mesa.git] / src / mesa / drivers / dri / r300 / r300_maos.c
index 2fdad519fd5363683120396d4c79e42abff41632..fcb87cbbb5954b1a7f5a0f0152bbf97a630533a8 100644 (file)
@@ -407,8 +407,8 @@ int r300EmitArrays(GLcontext *ctx)
        if (hw_tcl_on) {
                struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
                inputs = prog->inputs;
-               InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead;
-               OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
+               InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead;
+               OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
        } else {
                DECLARE_RENDERINPUTS(inputs_bitset);
                inputs = r300->state.sw_tcl_inputs;