if (hw_tcl_on) {
struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
inputs = prog->inputs;
- InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead;
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
+ InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead;
+ OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
} else {
DECLARE_RENDERINPUTS(inputs_bitset);
inputs = r300->state.sw_tcl_inputs;