#define R300_FALLBACK_STENCIL_TWOSIDE (1 << 21)
#define R300_FALLBACK_RENDER_MODE (1 << 22)
#define R300_FALLBACK_FRAGMENT_PROGRAM (1 << 23)
+#define R300_FALLBACK_RADEON_COMMON (1 << 29)
#define R300_FALLBACK_AOS_LIMIT (1 << 30)
#define R300_FALLBACK_INVALID_BUFFERS (1 << 31)
#define R300_RASTER_FALLBACK_MASK 0xffff0000
extern const struct tnl_pipeline_stage _r300_render_stage;
-extern void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode);
+extern void r300SwitchFallback(struct gl_context *ctx, uint32_t bit, GLboolean mode);
-extern void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim);
+extern void r300RunRenderPrimitive(struct gl_context * ctx, int start, int end, int prim);
#endif