-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+
+#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
fp->translated = GL_FALSE;
break;
}
+
/* need this for tcl fallbacks */
_tnl_program_string(ctx, target, prog);
}
static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
- return 1;
+ return GL_TRUE;
}
void r300InitShaderFuncs(struct dd_function_table *functions)