#include "r300_context.h"
#include "r300_fragprog_common.h"
+static void freeFragProgCache(GLcontext *ctx, struct r300_fragment_program_cont *cache)
+{
+ struct r300_fragment_program *tmp, *fp = cache->progs;
+
+ while (fp) {
+ tmp = fp->next;
+ rc_constants_destroy(&fp->code.constants);
+ _mesa_free(fp);
+ fp = tmp;
+ }
+}
+
+static void freeVertProgCache(GLcontext *ctx, struct r300_vertex_program_cont *cache)
+{
+ struct r300_vertex_program *tmp, *vp = cache->progs;
+
+ while (vp) {
+ tmp = vp->next;
+ rc_constants_destroy(&vp->code.constants);
+ _mesa_reference_vertprog(ctx, &vp->Base, NULL);
+ _mesa_free(vp);
+ vp = tmp;
+ }
+}
+
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
{
struct r300_vertex_program_cont *vp;
- struct r300_fragment_program *fp;
+ struct r300_fragment_program_cont *fp;
switch (target) {
case GL_VERTEX_STATE_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB:
vp = CALLOC_STRUCT(r300_vertex_program_cont);
- return _mesa_init_vertex_program(ctx, &vp->mesa_program,
- target, id);
+ return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
- fp = CALLOC_STRUCT(r300_fragment_program);
+ fp = CALLOC_STRUCT(r300_fragment_program_cont);
return _mesa_init_fragment_program(ctx, &fp->Base, target, id);
default:
static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
+ struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
+ struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ freeVertProgCache(ctx, vp);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ freeFragProgCache(ctx, fp);
+ break;
+ }
+
_mesa_delete_program(ctx, prog);
}
static void
r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
- struct r300_vertex_program_cont *vp = (void *)prog;
- struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)prog;
+ struct r300_vertex_program_cont *vp = (struct r300_vertex_program_cont *)prog;
+ struct r300_fragment_program_cont *fp = (struct r300_fragment_program_cont *)prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
+ freeVertProgCache(ctx, vp);
vp->progs = NULL;
break;
case GL_FRAGMENT_PROGRAM_ARB:
- r300_fp->translated = GL_FALSE;
+ freeFragProgCache(ctx, fp);
+ fp->progs = NULL;
break;
}
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct r300_fragment_program *fp = (struct r300_fragment_program *)prog;
- if (!fp->translated)
- r300TranslateFragmentShader(ctx, &fp->Base);
+ struct r300_fragment_program *fp = r300SelectAndTranslateFragmentShader(ctx);
return !fp->error;
- } else
- return GL_TRUE;
+ } else {
+ struct r300_vertex_program *vp = r300SelectAndTranslateVertexShader(ctx);
+
+ return !vp->error;
+ }
}
void r300InitShaderFuncs(struct dd_function_table *functions)