case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
+
+ /* Something is apparently blocking these from working */
+ R300_STATECHANGE(r300, unk42B4);
+ if(state){
+ r300->hw.unk42B4.cmd[1] |= ~(3<<0);
+ } else {
+ r300->hw.unk42B4.cmd[1] &= (3<<0);
+ }
break;
case GL_POLYGON_OFFSET_FILL:
R300_STATECHANGE(r300, unk42B4);
if(state){
- r300->hw.unk42B4.cmd[1] |= 3;
- } else {
- r300->hw.unk42B4.cmd[1] &= ~3;
- }
+ r300->hw.unk42B4.cmd[1] |= (3<<0);
+ } else {
+ r300->hw.unk42B4.cmd[1] &= ~(3<<0);
+ }
break;
+
case GL_VERTEX_PROGRAM_ARB:
//TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
break;
static void r300PointSize(GLcontext * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
-
+
+ /* TODO: Validate point size */
+ R300_STATECHANGE(r300, ps);
+ r300->hw.ps.cmd[R300_PS_POINTSIZE] =
+ ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
+ ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
+
+#if 0 /* r200 reg? */
/* This might need fixing later */
R300_STATECHANGE(r300, vps);
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
+#endif
+}
+
+/* =============================================================
+ * Line state
+ */
+static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ /* IMHO mesa isnt clamping line widths according to ctx->Const.*LineWidth
+ before calling this from the dd function table.
+ Since r300ResetHwState calls these with clamped values,
+ they must be set properly. */
+
+ R300_STATECHANGE(r300, lcntl);
+ r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
+ /* Doesnt look very good without this... */
+ r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_UNK1;
+}
+
+/*
+
+glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); : 00000091 ( 1001 0001)
+glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); : 00000001 ( 1)
+
+glPolygonMode(GL_FRONT, GL_LINE); : 00000111 (1 0001 0001)
+glPolygonMode(GL_FRONT, GL_POINT); : 00000101 (1 0000 0001)
+
+glPolygonMode(GL_BACK, GL_LINE); : 000000a1 ( 1010 0001)
+glPolygonMode(GL_BACK, GL_POINT); : 00000021 ( 10 0001)
+
+*/
+
+/* exclusive */
+#define PM_NOT_BACK (1<<8)
+#define PM_NOT_FRONT (1<<5)
+
+#define PM_FRONT_LINE (1<<4)
+#define PM_BACK_LINE (1<<7)
+
+static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ unsigned long hw_mode=0;
+
+ hw_mode=r300->hw.unk4288.cmd[1];
+ hw_mode |= 1; /* enables point mode by default */
+
+ switch (face) {
+ case GL_FRONT:
+ //fprintf(stderr, "front\n");
+ hw_mode &= ~PM_NOT_FRONT;
+ switch (mode) {
+ case GL_LINE:
+ hw_mode |= PM_FRONT_LINE;
+ break;
+ case GL_POINT:
+ hw_mode &= ~PM_FRONT_LINE;
+ break;
+ case GL_FILL: /* No idea */
+ hw_mode = 0;
+ break;
+ }
+ break;
+
+ case GL_BACK:
+ //fprintf(stderr, "back\n");
+ hw_mode &= ~PM_NOT_BACK;
+ switch (mode) {
+ case GL_LINE:
+ hw_mode |= PM_BACK_LINE;
+ break;
+ case GL_POINT:
+ hw_mode &= ~PM_BACK_LINE;
+ break;
+ case GL_FILL: /* No idea */
+ hw_mode = 0;
+ break;
+ }
+ break;
+
+ case GL_FRONT_AND_BACK:
+ //fprintf(stderr, "front and back\n");
+ hw_mode &= ~PM_NOT_FRONT;
+ hw_mode &= ~PM_NOT_BACK;
+ switch (mode) {
+ case GL_LINE:
+ hw_mode |= PM_FRONT_LINE;
+ hw_mode |= PM_BACK_LINE;
+ break;
+ case GL_POINT:
+ hw_mode &= ~PM_FRONT_LINE;
+ hw_mode &= ~PM_BACK_LINE;
+ break;
+ case GL_FILL:
+ hw_mode = 0;
+ break;
+ }
+ break;
+ }
+
+ //if( front and back fill) hw_mode=0;
+
+ if(r300->hw.unk4288.cmd[1] != hw_mode){
+ R300_STATECHANGE(r300, unk4288);
+ r300->hw.unk4288.cmd[1] = hw_mode;
+ }
}
+
/* =============================================================
* Stencil
*/
ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
GLuint flag;
- R200_STATECHANGE(rmesa, zs);
+ R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
(R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- R200_STATECHANGE(rmesa, zs);
+ R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
}
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- R200_STATECHANGE(rmesa, zs);
+ R300_STATECHANGE(rmesa, zs);
/* It is easier to mask what's left.. */
rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
/* Not sure whether this is correct.. */
- R200_STATECHANGE(rmesa, zs);
+ R300_STATECHANGE(rmesa, zs);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] =
((GLuint) ctx->Stencil.Clear |
(0xff << R200_STENCIL_MASK_SHIFT) |
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
- R200_FIREVERTICES(R200_CONTEXT(ctx));
+ R300_FIREVERTICES(R300_CONTEXT(ctx));
r300UpdateWindow(ctx);
}
/* =============================================================
* Polygon state
*/
-
static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(constant);
}
-
/* Routing and texture-related */
void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
if(tnl->render_inputs & _TNL_BIT_COLOR1)
CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
- if(tnl->render_inputs & _TNL_BIT_FOG)
- CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
+ /*if(tnl->render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on
+ CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);*/
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
R300_STATECHANGE(r300, tex.format);
R300_STATECHANGE(r300, tex.offset);
R300_STATECHANGE(r300, tex.unknown4);
- R300_STATECHANGE(r300, tex.unknown5);
- //R300_STATECHANGE(r300, tex.border_color);
+ R300_STATECHANGE(r300, tex.border_color);
r300->state.texture.tc_count=0;
}
//fprintf(stderr, "t->format=%08x\n", t->format);
if((t->format & 0xffffff00)==0xffffff00){
- WARN_ONCE("unknown texture format encountered. Help me !\n");
+ WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
//fprintf(stderr, "t->format=%08x\n", t->format);
}
if (RADEON_DEBUG & DEBUG_STATE)
//fprintf(stderr, "t->format=%08x\n", t->format);
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
- r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
- //r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
+ r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
}
}
((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
- //((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
+ ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
r300ResetHwState(r300);
}
+void update_zbias(GLcontext * ctx, int prim);
/**
* Completely recalculates hardware state based on the Mesa state.
r300->hw.unk4214.cmd[1] = 0x00050005;
+ r300PointSize(ctx, ctx->Point._Size);
+#if 0
r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
(6 << R300_POINTSIZE_Y_SHIFT);
-
+#endif
+
r300->hw.unk4230.cmd[1] = 0x01800000;
r300->hw.unk4230.cmd[2] = 0x00020006;
r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
-
+
+ r300LineWidth(ctx, ctx->Line._Width);
+
+#ifdef EXP_C
+ static int foobar=0;
+ r300->hw.lsf.cmd[1] = foobar++; //0x3a088889;
+#endif
r300->hw.unk4260.cmd[1] = 0;
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
r300->hw.unk4274.cmd[3] = 0x00000000;
r300->hw.unk4274.cmd[4] = 0x00000000;
+ r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
+ r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
+#if 0
r300->hw.unk4288.cmd[1] = 0x00000000;
+#endif
r300->hw.unk4288.cmd[2] = 0x00000001;
r300->hw.unk4288.cmd[3] = 0x00000000;
r300->hw.unk4288.cmd[4] = 0x00000000;
r300->hw.unk4288.cmd[5] = 0x00000000;
r300->hw.unk42A0.cmd[1] = 0x00000000;
-
-#if 0
+
+ update_zbias(ctx, GL_TRIANGLES);/* FIXME */
+#if 0
r300->hw.unk42B4.cmd[1] = 0x00000000;
-#endif
-
+#endif
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
r300->hw.unk43A4.cmd[1] = 0x0000001C;
r300->hw.unk43A4.cmd[2] = 0x2DA49525;
-
+
r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
#if 0
functions->Viewport = r300Viewport;
functions->DepthRange = r300DepthRange;
functions->PointSize = r300PointSize;
-
+ functions->LineWidth = r300LineWidth;
functions->PolygonOffset = r300PolygonOffset;
+ functions->PolygonMode = r300PolygonMode;
}