int i;
/* Allocate parameters */
- r300->state.vap_param.transform_offset=0x0; /* transform matrix */
+ //r300->state.vap_param.transform_offset=0x0; /* transform matrix */
r300->state.vertex_shader.param_offset=0x0;
r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
+ LOCAL_VARS
if(rmesa->current_vp != NULL){
r300SetupVertexProgram(rmesa);
GLcontext* ctx = rmesa->radeon.glCtx;
int inst_count;
int param_count;
+ LOCAL_VARS
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
break;
default:
- fprintf(stderr, "ModeRGB=%s is not implemented yet !\n",
+ WARN_ONCE("ModeRGB=%s is not implemented yet !\n",
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB));
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
break;
default:
- fprintf(stderr, "ModeA=%s is not implemented yet !\n",
+ WARN_ONCE("ModeA=%s is not implemented yet !\n",
_mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA));
/* PFS_NOP */
r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=