#define R300_NEWPRIM( rmesa ) \
do { \
- if ( rmesa->dma.flush ) \
- rmesa->dma.flush( rmesa ); \
+ if ( rmesa->radeon.dma.flush ) \
+ rmesa->radeon.dma.flush( rmesa->radeon.glCtx ); \
} while (0)
#define R300_STATECHANGE(r300, atom) \
do { \
R300_NEWPRIM(r300); \
r300->hw.atom.dirty = GL_TRUE; \
- r300->hw.is_dirty = GL_TRUE; \
+ r300->radeon.hw.is_dirty = GL_TRUE; \
} while(0)
-#define R300_PRINT_STATE(r300, atom) \
- r300PrintStateAtom(r300, &r300->hw.atom)
-
-/* Fire the buffered vertices no matter what.
- TODO: This has not been implemented yet
- */
-#define R300_FIREVERTICES( r300 ) \
-do { \
- \
- if ( (r300)->cmdbuf.count_used || (r300)->dma.flush ) { \
- r300Flush( (r300)->radeon.glCtx ); \
- } \
- \
-} while (0)
-
-extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state);
-extern void r300InitState(r300ContextPtr r300);
-extern void r300InitStateFuncs(struct dd_function_table *functions);
-extern void r300UpdateViewportOffset(GLcontext * ctx);
-extern void r300UpdateDrawBuffer(GLcontext * ctx);
-
-extern void r300UpdateShaders(r300ContextPtr rmesa);
-extern void r300UpdateShaderStates(r300ContextPtr rmesa);
+void r300UpdateViewportOffset (GLcontext * ctx);
+void r300UpdateDrawBuffer (GLcontext * ctx);
+void r300UpdateStateParameters (GLcontext * ctx, GLuint new_state);
+void r300UpdateShaders (r300ContextPtr rmesa);
+void r300UpdateShaderStates (r300ContextPtr rmesa);
+void r300InitState (r300ContextPtr r300);
+void r300InitStateFuncs (struct dd_function_table *functions);
+void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, GLuint output_count, GLuint temp_count);
#endif /* __R300_STATE_H__ */