GLenum pname, const GLfloat * params)
{
radeonTexObj* t = radeon_tex_obj(texObj);
+ GLenum texBaseFormat;
if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
fprintf(stderr, "%s( %s )\n", __FUNCTION__,
case GL_DEPTH_TEXTURE_MODE:
if (!texObj->Image[0][texObj->BaseLevel])
return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
+ texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
r300SetDepthTexMode(texObj);
break;
} else {