* we just have to rely on loading the right subset of mipmap levels
* to simulate a clamped LOD.
*/
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
+ radeon_miptree_unreference(&t->mt);
+ t->validated = GL_FALSE;
break;
case GL_DEPTH_TEXTURE_MODE:
t->bo = NULL;
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- }
+ radeon_miptree_unreference(&t->mt);
+
_mesa_delete_texture_object(ctx, texObj);
}