#include "main/image.h"
#include "main/mipmap.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "r300_context.h"
#include "r300_state.h"
-#include "r300_ioctl.h"
#include "radeon_mipmap_tree.h"
#include "r300_tex.h"
| R300_TX_MIN_FILTER_ANISO
| R300_TX_MIN_FILTER_MIP_LINEAR
| aniso_filter(anisotropy);
- if (RADEON_DEBUG & DEBUG_TEXTURE)
+ if (RADEON_DEBUG & RADEON_TEXTURE)
fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
return;
}
}
}
-static void r300SetTexBorderColor(radeonTexObjPtr t, GLubyte c[4])
+static void r300SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
{
+ GLubyte c[4];
+ CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
}
-/* try to find a format which will only need a memcopy */
-static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat,
- GLenum srcType)
-{
- const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *)&ui);
-
- if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
- return &_mesa_texformat_rgba8888;
- } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
- return &_mesa_texformat_rgba8888_rev;
- } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- return &_mesa_texformat_argb8888_rev;
- } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- return &_mesa_texformat_argb8888;
- } else
- return _dri_texformat_argb8888;
-}
-
-static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
- GLint
- internalFormat,
- GLenum format,
- GLenum type)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- const GLboolean do32bpt =
- (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
- const GLboolean force16bpt =
- (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
- (void)format;
-
-#if 0
- fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
- _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
- _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
- fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
-#endif
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? _dri_texformat_argb8888 :
- _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- default:
- return do32bpt ? r300Choose8888TexFormat(format, type) :
- _dri_texformat_argb4444;
- }
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return _dri_texformat_rgb565;
- default:
- return do32bpt ? _dri_texformat_argb8888 :
- _dri_texformat_rgb565;
- }
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return !force16bpt ?
- r300Choose8888TexFormat(format,
- type) : _dri_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return _dri_texformat_argb4444;
-
- case GL_RGB5_A1:
- return _dri_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return !force16bpt ? _dri_texformat_argb8888 :
- _dri_texformat_rgb565;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return _dri_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return _dri_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return _dri_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return _dri_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return _dri_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
- case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
- case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
- case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
- case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
- case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
- case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
- case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
- case GL_RGB16F_ARB:
- return &_mesa_texformat_rgba_float16;
- case GL_RGB32F_ARB:
- return &_mesa_texformat_rgba_float32;
- case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
- case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
-#if 0
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- return &_mesa_texformat_z16;
- case GL_UNSIGNED_INT:
- return &_mesa_texformat_z32;
- case GL_UNSIGNED_INT_24_8_EXT:
- default:
- return &_mesa_texformat_z24_s8;
- }
-#else
- return &_mesa_texformat_z16;
-#endif
-
- default:
- _mesa_problem(ctx,
- "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
- (int)internalFormat);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
-
-
-/**
- * Allocate an empty texture image object.
- */
-static struct gl_texture_image *r300NewTextureImage(GLcontext *ctx)
-{
- return CALLOC(sizeof(radeon_texture_image));
-}
-
-/**
- * Free memory associated with this texture image.
- */
-static void r300FreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage)
-{
- radeon_texture_image* image = get_radeon_texture_image(timage);
-
- if (image->mt) {
- radeon_miptree_unreference(image->mt);
- image->mt = 0;
- assert(!image->base.Data);
- } else {
- _mesa_free_texture_image_data(ctx, timage);
- }
- if (image->bo) {
- radeon_bo_unref(image->bo);
- image->bo = NULL;
- }
-}
-
-
-/* Set Data pointer and additional data for mapped texture image */
-static void teximage_set_map_data(radeon_texture_image *image)
-{
- radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
- image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset;
- image->base.RowStride = lvl->rowstride / image->mt->bpp;
-}
-
-
-/**
- * Map a single texture image for glTexImage and friends.
- */
-static void r300_teximage_map(radeon_texture_image *image, GLboolean write_enable)
-{
- if (image->mt) {
- assert(!image->base.Data);
-
- radeon_bo_map(image->mt->bo, write_enable);
- teximage_set_map_data(image);
- }
-}
-
-
-static void r300_teximage_unmap(radeon_texture_image *image)
-{
- if (image->mt) {
- assert(image->base.Data);
-
- image->base.Data = 0;
- radeon_bo_unmap(image->mt->bo);
- }
-}
-
-/**
- * Map a validated texture for reading during software rendering.
- */
-static void r300MapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- radeonTexObj* t = radeon_tex_obj(texObj);
- int face, level;
-
- assert(texObj->_Complete);
- assert(t->mt);
-
- radeon_bo_map(t->mt->bo, GL_FALSE);
- for(face = 0; face < t->mt->faces; ++face) {
- for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
- teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level]));
- }
-}
-
-static void r300UnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- radeonTexObj* t = radeon_tex_obj(texObj);
- int face, level;
-
- assert(texObj->_Complete);
- assert(t->mt);
-
- for(face = 0; face < t->mt->faces; ++face) {
- for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level)
- texObj->Image[face][level]->Data = 0;
- }
- radeon_bo_unmap(t->mt->bo);
-}
-
-/**
- * All glTexImage calls go through this function.
- */
-static void r300_teximage(
- GLcontext *ctx, int dims,
- GLint face, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLsizei imageSize,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- int compressed)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- radeonTexObj* t = radeon_tex_obj(texObj);
- radeon_texture_image* image = get_radeon_texture_image(texImage);
-
- R300_FIREVERTICES(rmesa);
-
- t->validated = GL_FALSE;
-
- /* Choose and fill in the texture format for this image */
- texImage->TexFormat = r300ChooseTextureFormat(ctx, internalFormat, format, type);
- _mesa_set_fetch_functions(texImage, dims);
-
- if (texImage->TexFormat->TexelBytes == 0) {
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
- } else {
- texImage->IsCompressed = GL_FALSE;
- texImage->CompressedSize = 0;
- }
-
- /* Allocate memory for image */
- r300FreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */
-
- if (!t->mt)
- radeon_try_alloc_miptree(&rmesa->radeon, t, texImage, face, level);
- if (t->mt && radeon_miptree_matches_image(t->mt, texImage, face, level)) {
- image->mt = t->mt;
- image->mtlevel = level - t->mt->firstLevel;
- image->mtface = face;
- radeon_miptree_reference(t->mt);
- } else {
- int size;
- if (texImage->IsCompressed) {
- size = texImage->CompressedSize;
- } else {
- size = texImage->Width * texImage->Height * texImage->Depth * texImage->TexFormat->TexelBytes;
- }
- texImage->Data = _mesa_alloc_texmemory(size);
- }
-
- /* Upload texture image; note that the spec allows pixels to be NULL */
- if (compressed) {
- pixels = _mesa_validate_pbo_compressed_teximage(
- ctx, imageSize, pixels, packing, "glCompressedTexImage");
- } else {
- pixels = _mesa_validate_pbo_teximage(
- ctx, dims, width, height, depth,
- format, type, pixels, packing, "glTexImage");
- }
-
- if (pixels) {
- r300_teximage_map(image, GL_TRUE);
-
- if (compressed) {
- memcpy(texImage->Data, pixels, imageSize);
- } else {
- GLuint dstRowStride;
- if (image->mt) {
- radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
- dstRowStride = lvl->rowstride;
- } else {
- dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
- }
- if (!texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing))
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
-
- r300_teximage_unmap(image);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-
- /* SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- ctx->Driver.GenerateMipmap(ctx, texObj->Target, texObj);
- }
-}
-
-
-static GLuint face_for_target(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- default:
- return 0;
- }
-}
-
-
-static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_teximage(ctx, 1, 0, level, internalFormat, width, 1, 1,
- 0, format, type, pixels, packing, texObj, texImage, 0);
-}
-
-static void r300TexImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint face = face_for_target(target);
-
- r300_teximage(ctx, 2, face, level, internalFormat, width, height, 1,
- 0, format, type, pixels, packing, texObj, texImage, 0);
-}
-
-static void r300CompressedTexImage2D(GLcontext * ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid * data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint face = face_for_target(target);
-
- r300_teximage(ctx, 2, face, level, internalFormat, width, height, 1,
- imageSize, 0, 0, data, 0, texObj, texImage, 1);
-}
-
-static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_teximage(ctx, 3, 0, level, internalFormat, width, height, depth,
- 0, format, type, pixels, packing, texObj, texImage, 0);
-}
-
-/**
- * Update a subregion of the given texture image.
- */
-static void r300_texsubimage(GLcontext* ctx, int dims, int level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- int compressed)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- radeon_texture_image* image = get_radeon_texture_image(texImage);
-
- R300_FIREVERTICES(rmesa);
-
- pixels = _mesa_validate_pbo_teximage(ctx, dims,
- width, height, depth, format, type, pixels, packing, "glTexSubImage1D");
-
- if (pixels) {
- GLint dstRowStride;
- r300_teximage_map(image, GL_TRUE);
-
- if (image->mt) {
- radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel];
- dstRowStride = lvl->rowstride;
- } else {
- dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
- }
-
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat, texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing))
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
-
- r300_teximage_unmap(image);
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- ctx->Driver.GenerateMipmap(ctx, texObj->Target, texObj);
- }
-}
-
-static void r300TexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_texsubimage(ctx, 1, level, xoffset, 0, 0, width, 1, 1,
- format, type, pixels, packing, texObj, texImage, 0);
-}
-
-static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height, 1,
- format, type, pixels, packing, texObj, texImage, 0);
-}
-
-static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target,
- GLint level, GLint xoffset,
- GLint yoffset, GLsizei width,
- GLsizei height, GLenum format,
- GLsizei imageSize, const GLvoid * data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_texsubimage(ctx, 2, level, xoffset, yoffset, 0, width, height, 1,
- format, 0, data, 0, texObj, texImage, 1);
-}
-
-static void
-r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300_texsubimage(ctx, 3, level, xoffset, yoffset, zoffset, width, height, depth,
- format, type, pixels, packing, texObj, texImage, 0);
-}
-
-
-/**
- * Wraps Mesa's implementation to ensure that the base level image is mapped.
- *
- * This relies on internal details of _mesa_generate_mipmap, in particular
- * the fact that the memory for recreated texture images is always freed.
- */
-static void r300_generate_mipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
-{
- GLuint face = face_for_target(target);
- radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
-
- r300_teximage_map(baseimage, GL_FALSE);
- _mesa_generate_mipmap(ctx, target, texObj);
- r300_teximage_unmap(baseimage);
-}
-
-
-
/**
* Changes variables and flags for a state update, which will happen at the
* next UpdateTextureState
GLenum pname, const GLfloat * params)
{
radeonTexObj* t = radeon_tex_obj(texObj);
+ GLenum texBaseFormat;
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
fprintf(stderr, "%s( %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(pname));
}
break;
case GL_TEXTURE_BORDER_COLOR:
- r300SetTexBorderColor(t, texObj->_BorderChan);
+ r300SetTexBorderColor(t, texObj->BorderColor);
break;
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
+ t->validated = GL_FALSE;
break;
case GL_DEPTH_TEXTURE_MODE:
if (!texObj->Image[0][texObj->BaseLevel])
return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
+ texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
r300SetDepthTexMode(texObj);
break;
} else {
r300ContextPtr rmesa = R300_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
(void *)texObj,
_mesa_lookup_enum_by_nr(texObj->Target));
if (rmesa) {
int i;
- R300_FIREVERTICES(rmesa);
+ struct radeon_bo *bo;
+ bo = !t->mt ? t->bo : t->mt->bo;
+ if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->radeon.cmdbuf.cs)) {
+ radeon_firevertices(&rmesa->radeon);
+ }
for(i = 0; i < R300_MAX_TEXTURE_UNITS; ++i)
if (rmesa->hw.textures[i] == t)
rmesa->hw.textures[i] = 0;
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
+ if (t->bo) {
+ radeon_bo_unref(t->bo);
+ t->bo = NULL;
}
+
+ radeon_miptree_unreference(&t->mt);
+
_mesa_delete_texture_object(ctx, texObj);
}
radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
t, _mesa_lookup_enum_by_nr(target));
}
_mesa_initialize_texture_object(&t->base, name, target);
- t->base.MaxAnisotropy = rmesa->initialMaxAnisotropy;
+ t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
/* Initialize hardware state */
r300UpdateTexWrap(t);
r300SetTexFilter(t, t->base.MinFilter, t->base.MagFilter, t->base.MaxAnisotropy);
- r300SetTexBorderColor(t, t->base._BorderChan);
+ r300SetTexBorderColor(t, t->base.BorderColor);
return &t->base;
}
/* Note: we only plug in the functions we implement in the driver
* since _mesa_init_driver_functions() was already called.
*/
- functions->NewTextureImage = r300NewTextureImage;
- functions->FreeTexImageData = r300FreeTexImageData;
- functions->MapTexture = r300MapTexture;
- functions->UnmapTexture = r300UnmapTexture;
-
- functions->ChooseTextureFormat = r300ChooseTextureFormat;
- functions->TexImage1D = r300TexImage1D;
- functions->TexImage2D = r300TexImage2D;
- functions->TexImage3D = r300TexImage3D;
- functions->TexSubImage1D = r300TexSubImage1D;
- functions->TexSubImage2D = r300TexSubImage2D;
- functions->TexSubImage3D = r300TexSubImage3D;
+ functions->NewTextureImage = radeonNewTextureImage;
+ functions->FreeTexImageData = radeonFreeTexImageData;
+ functions->MapTexture = radeonMapTexture;
+ functions->UnmapTexture = radeonUnmapTexture;
+
+ functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
+ functions->TexImage1D = radeonTexImage1D;
+ functions->TexImage2D = radeonTexImage2D;
+ functions->TexImage3D = radeonTexImage3D;
+ functions->TexSubImage1D = radeonTexSubImage1D;
+ functions->TexSubImage2D = radeonTexSubImage2D;
+ functions->TexSubImage3D = radeonTexSubImage3D;
+ functions->GetTexImage = radeonGetTexImage;
+ functions->GetCompressedTexImage = radeonGetCompressedTexImage;
functions->NewTextureObject = r300NewTextureObject;
functions->DeleteTexture = r300DeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->TexParameter = r300TexParameter;
- functions->CompressedTexImage2D = r300CompressedTexImage2D;
- functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D;
+ functions->CompressedTexImage2D = radeonCompressedTexImage2D;
+ functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
- functions->GenerateMipmap = r300_generate_mipmap;
+ functions->GenerateMipmap = radeonGenerateMipmap;
driInitTextureFormats();
}