i965: Mostly fix glsl-max-varyings.
[mesa.git] / src / mesa / drivers / dri / r300 / r300_tex.c
index c8f02c4ef5bd2164c68f84ff94f2f4b0c888e026..baef206bc26e256563a4a27a3393cb97c77781e0 100644 (file)
@@ -32,26 +32,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * \author Keith Whitwell <keith@tungstengraphics.com>
  */
 
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mipmap.h"
+#include "main/simple_list.h"
+#include "main/texstore.h"
+#include "main/texobj.h"
+
 #include "texmem.h"
-#include "teximage.h"
-#include "texobj.h"
 
 #include "r300_context.h"
-#include "r300_state.h"
-#include "r300_ioctl.h"
+#include "radeon_mipmap_tree.h"
 #include "r300_tex.h"
 
-#include "xmlpool.h"
-
 
 static unsigned int translate_wrap_mode(GLenum wrapmode)
 {
@@ -76,20 +73,20 @@ static unsigned int translate_wrap_mode(GLenum wrapmode)
  *
  * \param t Texture object whose wrap modes are to be set
  */
-static void r300UpdateTexWrap(r300TexObjPtr t)
+static void r300UpdateTexWrap(radeonTexObjPtr t)
 {
-       struct gl_texture_object *tObj = t->base.tObj;
+       struct gl_texture_object *tObj = &t->base;
 
-       t->filter &=
+       t->pp_txfilter &=
            ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_R_MASK);
 
-       t->filter |= translate_wrap_mode(tObj->WrapS) << R300_TX_WRAP_S_SHIFT;
+       t->pp_txfilter |= translate_wrap_mode(tObj->WrapS) << R300_TX_WRAP_S_SHIFT;
 
        if (tObj->Target != GL_TEXTURE_1D) {
-               t->filter |= translate_wrap_mode(tObj->WrapT) << R300_TX_WRAP_T_SHIFT;
+               t->pp_txfilter |= translate_wrap_mode(tObj->WrapT) << R300_TX_WRAP_T_SHIFT;
 
                if (tObj->Target == GL_TEXTURE_3D)
-                       t->filter |= translate_wrap_mode(tObj->WrapR) << R300_TX_WRAP_R_SHIFT;
+                       t->pp_txfilter |= translate_wrap_mode(tObj->WrapR) << R300_TX_WRAP_R_SHIFT;
        }
 }
 
@@ -116,10 +113,13 @@ static GLuint aniso_filter(GLfloat anisotropy)
  * \param magf Texture magnification mode
  * \param anisotropy Maximum anisotropy level
  */
-static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
+static void r300SetTexFilter(radeonTexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy)
 {
-       t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK);
-       t->filter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY;
+       /* Force revalidation to account for switches from/to mipmapping. */
+       t->validated = GL_FALSE;
+
+       t->pp_txfilter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK);
+       t->pp_txfilter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY;
 
        /* Note that EXT_texture_filter_anisotropic is extremely vague about
         * how anisotropic filtering interacts with the "normal" filter modes.
@@ -127,33 +127,33 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat
         * filter settings completely. This includes driconf's settings.
         */
        if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) {
-               t->filter |= R300_TX_MAG_FILTER_ANISO
+               t->pp_txfilter |= R300_TX_MAG_FILTER_ANISO
                        | R300_TX_MIN_FILTER_ANISO
                        | R300_TX_MIN_FILTER_MIP_LINEAR
                        | aniso_filter(anisotropy);
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
+               if (RADEON_DEBUG & RADEON_TEXTURE)
                        fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy);
                return;
        }
 
        switch (minf) {
        case GL_NEAREST:
-               t->filter |= R300_TX_MIN_FILTER_NEAREST;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST;
                break;
        case GL_LINEAR:
-               t->filter |= R300_TX_MIN_FILTER_LINEAR;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR;
                break;
        case GL_NEAREST_MIPMAP_NEAREST:
-               t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_NEAREST;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_NEAREST;
                break;
        case GL_NEAREST_MIPMAP_LINEAR:
-               t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_LINEAR;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_LINEAR;
                break;
        case GL_LINEAR_MIPMAP_NEAREST:
-               t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_NEAREST;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_NEAREST;
                break;
        case GL_LINEAR_MIPMAP_LINEAR:
-               t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_LINEAR;
+               t->pp_txfilter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_LINEAR;
                break;
        }
 
@@ -162,742 +162,24 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat
         */
        switch (magf) {
        case GL_NEAREST:
-               t->filter |= R300_TX_MAG_FILTER_NEAREST;
+               t->pp_txfilter |= R300_TX_MAG_FILTER_NEAREST;
                break;
        case GL_LINEAR:
-               t->filter |= R300_TX_MAG_FILTER_LINEAR;
+               t->pp_txfilter |= R300_TX_MAG_FILTER_LINEAR;
                break;
        }
 }
 
-static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
+static void r300SetTexBorderColor(radeonTexObjPtr t, const GLfloat color[4])
 {
+       GLubyte c[4];
+       CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
+       CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
+       CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
+       CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
        t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
 }
 
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
-{
-       r300TexObjPtr t;
-
-       t = CALLOC_STRUCT(r300_tex_obj);
-       texObj->DriverData = t;
-       if (t != NULL) {
-               if (RADEON_DEBUG & DEBUG_TEXTURE) {
-                       fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__,
-                               (void *)texObj, (void *)t);
-               }
-
-               /* Initialize non-image-dependent parts of the state:
-                */
-               t->base.tObj = texObj;
-               t->border_fallback = GL_FALSE;
-
-               make_empty_list(&t->base);
-
-               r300UpdateTexWrap(t);
-               r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
-               r300SetTexBorderColor(t, texObj->_BorderChan);
-       }
-
-       return t;
-}
-
-/* try to find a format which will only need a memcopy */
-static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat,
-                                                              GLenum srcType)
-{
-       const GLuint ui = 1;
-       const GLubyte littleEndian = *((const GLubyte *)&ui);
-
-       if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
-           (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
-           (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
-           (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
-               return &_mesa_texformat_rgba8888;
-       } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
-                  (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
-                  (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
-                  (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
-               return &_mesa_texformat_rgba8888_rev;
-       } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
-                                           srcType == GL_UNSIGNED_INT_8_8_8_8)) {
-               return &_mesa_texformat_argb8888_rev;
-       } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
-                                           srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
-               return &_mesa_texformat_argb8888;
-       } else
-               return _dri_texformat_argb8888;
-}
-
-static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
-                                                              GLint
-                                                              internalFormat,
-                                                              GLenum format,
-                                                              GLenum type)
-{
-       r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       const GLboolean do32bpt =
-           (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
-       const GLboolean force16bpt =
-           (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
-       (void)format;
-
-#if 0
-       fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
-               _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
-               _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
-       fprintf(stderr, "do32bpt=%d force16bpt=%d\n", do32bpt, force16bpt);
-#endif
-
-       switch (internalFormat) {
-       case 4:
-       case GL_RGBA:
-       case GL_COMPRESSED_RGBA:
-               switch (type) {
-               case GL_UNSIGNED_INT_10_10_10_2:
-               case GL_UNSIGNED_INT_2_10_10_10_REV:
-                       return do32bpt ? _dri_texformat_argb8888 :
-                           _dri_texformat_argb1555;
-               case GL_UNSIGNED_SHORT_4_4_4_4:
-               case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-                       return _dri_texformat_argb4444;
-               case GL_UNSIGNED_SHORT_5_5_5_1:
-               case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-                       return _dri_texformat_argb1555;
-               default:
-                       return do32bpt ? r300Choose8888TexFormat(format, type) :
-                           _dri_texformat_argb4444;
-               }
-
-       case 3:
-       case GL_RGB:
-       case GL_COMPRESSED_RGB:
-               switch (type) {
-               case GL_UNSIGNED_SHORT_4_4_4_4:
-               case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-                       return _dri_texformat_argb4444;
-               case GL_UNSIGNED_SHORT_5_5_5_1:
-               case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-                       return _dri_texformat_argb1555;
-               case GL_UNSIGNED_SHORT_5_6_5:
-               case GL_UNSIGNED_SHORT_5_6_5_REV:
-                       return _dri_texformat_rgb565;
-               default:
-                       return do32bpt ? _dri_texformat_argb8888 :
-                           _dri_texformat_rgb565;
-               }
-
-       case GL_RGBA8:
-       case GL_RGB10_A2:
-       case GL_RGBA12:
-       case GL_RGBA16:
-               return !force16bpt ?
-                   r300Choose8888TexFormat(format,
-                                           type) : _dri_texformat_argb4444;
-
-       case GL_RGBA4:
-       case GL_RGBA2:
-               return _dri_texformat_argb4444;
-
-       case GL_RGB5_A1:
-               return _dri_texformat_argb1555;
-
-       case GL_RGB8:
-       case GL_RGB10:
-       case GL_RGB12:
-       case GL_RGB16:
-               return !force16bpt ? _dri_texformat_argb8888 :
-                   _dri_texformat_rgb565;
-
-       case GL_RGB5:
-       case GL_RGB4:
-       case GL_R3_G3_B2:
-               return _dri_texformat_rgb565;
-
-       case GL_ALPHA:
-       case GL_ALPHA4:
-       case GL_ALPHA8:
-       case GL_ALPHA12:
-       case GL_ALPHA16:
-       case GL_COMPRESSED_ALPHA:
-               return _dri_texformat_a8;
-
-       case 1:
-       case GL_LUMINANCE:
-       case GL_LUMINANCE4:
-       case GL_LUMINANCE8:
-       case GL_LUMINANCE12:
-       case GL_LUMINANCE16:
-       case GL_COMPRESSED_LUMINANCE:
-               return _dri_texformat_l8;
-
-       case 2:
-       case GL_LUMINANCE_ALPHA:
-       case GL_LUMINANCE4_ALPHA4:
-       case GL_LUMINANCE6_ALPHA2:
-       case GL_LUMINANCE8_ALPHA8:
-       case GL_LUMINANCE12_ALPHA4:
-       case GL_LUMINANCE12_ALPHA12:
-       case GL_LUMINANCE16_ALPHA16:
-       case GL_COMPRESSED_LUMINANCE_ALPHA:
-               return _dri_texformat_al88;
-
-       case GL_INTENSITY:
-       case GL_INTENSITY4:
-       case GL_INTENSITY8:
-       case GL_INTENSITY12:
-       case GL_INTENSITY16:
-       case GL_COMPRESSED_INTENSITY:
-               return _dri_texformat_i8;
-
-       case GL_YCBCR_MESA:
-               if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
-                   type == GL_UNSIGNED_BYTE)
-                       return &_mesa_texformat_ycbcr;
-               else
-                       return &_mesa_texformat_ycbcr_rev;
-
-       case GL_RGB_S3TC:
-       case GL_RGB4_S3TC:
-       case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-               return &_mesa_texformat_rgb_dxt1;
-
-       case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-               return &_mesa_texformat_rgba_dxt1;
-
-       case GL_RGBA_S3TC:
-       case GL_RGBA4_S3TC:
-       case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
-               return &_mesa_texformat_rgba_dxt3;
-
-       case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
-               return &_mesa_texformat_rgba_dxt5;
-
-       case GL_ALPHA16F_ARB:
-               return &_mesa_texformat_alpha_float16;
-       case GL_ALPHA32F_ARB:
-               return &_mesa_texformat_alpha_float32;
-       case GL_LUMINANCE16F_ARB:
-               return &_mesa_texformat_luminance_float16;
-       case GL_LUMINANCE32F_ARB:
-               return &_mesa_texformat_luminance_float32;
-       case GL_LUMINANCE_ALPHA16F_ARB:
-               return &_mesa_texformat_luminance_alpha_float16;
-       case GL_LUMINANCE_ALPHA32F_ARB:
-               return &_mesa_texformat_luminance_alpha_float32;
-       case GL_INTENSITY16F_ARB:
-               return &_mesa_texformat_intensity_float16;
-       case GL_INTENSITY32F_ARB:
-               return &_mesa_texformat_intensity_float32;
-       case GL_RGB16F_ARB:
-               return &_mesa_texformat_rgba_float16;
-       case GL_RGB32F_ARB:
-               return &_mesa_texformat_rgba_float32;
-       case GL_RGBA16F_ARB:
-               return &_mesa_texformat_rgba_float16;
-       case GL_RGBA32F_ARB:
-               return &_mesa_texformat_rgba_float32;
-
-       case GL_DEPTH_COMPONENT:
-       case GL_DEPTH_COMPONENT16:
-       case GL_DEPTH_COMPONENT24:
-       case GL_DEPTH_COMPONENT32:
-#if 0
-               switch (type) {
-               case GL_UNSIGNED_BYTE:
-               case GL_UNSIGNED_SHORT:
-                       return &_mesa_texformat_z16;
-               case GL_UNSIGNED_INT:
-                       return &_mesa_texformat_z32;
-               case GL_UNSIGNED_INT_24_8_EXT:
-               default:
-                       return &_mesa_texformat_z24_s8;
-               }
-#else
-               return &_mesa_texformat_z16;
-#endif
-
-       default:
-               _mesa_problem(ctx,
-                             "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
-                             (int)internalFormat);
-               return NULL;
-       }
-
-       return NULL;            /* never get here */
-}
-
-static GLboolean
-r300ValidateClientStorage(GLcontext * ctx, GLenum target,
-                         GLint internalFormat,
-                         GLint srcWidth, GLint srcHeight,
-                         GLenum format, GLenum type, const void *pixels,
-                         const struct gl_pixelstore_attrib *packing,
-                         struct gl_texture_object *texObj,
-                         struct gl_texture_image *texImage)
-{
-       r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
-       if (RADEON_DEBUG & DEBUG_TEXTURE)
-               fprintf(stderr, "intformat %s format %s type %s\n",
-                       _mesa_lookup_enum_by_nr(internalFormat),
-                       _mesa_lookup_enum_by_nr(format),
-                       _mesa_lookup_enum_by_nr(type));
-
-       if (!ctx->Unpack.ClientStorage)
-               return 0;
-
-       if (ctx->_ImageTransferState ||
-           texImage->IsCompressed || texObj->GenerateMipmap)
-               return 0;
-
-       /* This list is incomplete, may be different on ppc???
-        */
-       switch (internalFormat) {
-       case GL_RGBA:
-               if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
-                       texImage->TexFormat = _dri_texformat_argb8888;
-               } else
-                       return 0;
-               break;
-
-       case GL_RGB:
-               if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
-                       texImage->TexFormat = _dri_texformat_rgb565;
-               } else
-                       return 0;
-               break;
-
-       case GL_YCBCR_MESA:
-               if (format == GL_YCBCR_MESA &&
-                   type == GL_UNSIGNED_SHORT_8_8_REV_APPLE) {
-                       texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
-               } else if (format == GL_YCBCR_MESA &&
-                          (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
-                           type == GL_UNSIGNED_BYTE)) {
-                       texImage->TexFormat = &_mesa_texformat_ycbcr;
-               } else
-                       return 0;
-               break;
-
-       default:
-               return 0;
-       }
-
-       /* Could deal with these packing issues, but currently don't:
-        */
-       if (packing->SkipPixels ||
-           packing->SkipRows || packing->SwapBytes || packing->LsbFirst) {
-               return 0;
-       }
-
-       GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
-                                                   format, type);
-
-       if (RADEON_DEBUG & DEBUG_TEXTURE)
-               fprintf(stderr, "%s: srcRowStride %d/%x\n",
-                       __FUNCTION__, srcRowStride, srcRowStride);
-
-       /* Could check this later in upload, pitch restrictions could be
-        * relaxed, but would need to store the image pitch somewhere,
-        * as packing details might change before image is uploaded:
-        */
-       if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride)
-           || (srcRowStride & 63))
-               return 0;
-
-       /* Have validated that _mesa_transfer_teximage would be a straight
-        * memcpy at this point.  NOTE: future calls to TexSubImage will
-        * overwrite the client data.  This is explicitly mentioned in the
-        * extension spec.
-        */
-       texImage->Data = (void *)pixels;
-       texImage->IsClientData = GL_TRUE;
-       texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes;
-
-       return 1;
-}
-
-static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level,
-                          GLint internalFormat,
-                          GLint width, GLint border,
-                          GLenum format, GLenum type, const GLvoid * pixels,
-                          const struct gl_pixelstore_attrib *packing,
-                          struct gl_texture_object *texObj,
-                          struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
-                       return;
-               }
-       }
-
-       /* Note, this will call ChooseTextureFormat */
-       _mesa_store_teximage1d(ctx, target, level, internalFormat,
-                              width, border, format, type, pixels,
-                              &ctx->Unpack, texObj, texImage);
-
-       t->dirty_images[0] |= (1 << level);
-}
-
-static void r300TexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
-                             GLint xoffset,
-                             GLsizei width,
-                             GLenum format, GLenum type,
-                             const GLvoid * pixels,
-                             const struct gl_pixelstore_attrib *packing,
-                             struct gl_texture_object *texObj,
-                             struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
-       assert(t);              /* this _should_ be true */
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
-                       return;
-               }
-       }
-
-       _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
-                                 format, type, pixels, packing, texObj,
-                                 texImage);
-
-       t->dirty_images[0] |= (1 << level);
-}
-
-static void r300TexImage2D(GLcontext * ctx, GLenum target, GLint level,
-                          GLint internalFormat,
-                          GLint width, GLint height, GLint border,
-                          GLenum format, GLenum type, const GLvoid * pixels,
-                          const struct gl_pixelstore_attrib *packing,
-                          struct gl_texture_object *texObj,
-                          struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-       GLuint face;
-
-       /* which cube face or ordinary 2D image */
-       switch (target) {
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-               face =
-                   (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-               ASSERT(face < 6);
-               break;
-       default:
-               face = 0;
-       }
-
-       if (t != NULL) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
-                       return;
-               }
-       }
-
-       texImage->IsClientData = GL_FALSE;
-
-       if (r300ValidateClientStorage(ctx, target,
-                                     internalFormat,
-                                     width, height,
-                                     format, type, pixels,
-                                     packing, texObj, texImage)) {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using client storage\n",
-                               __FUNCTION__);
-       } else {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using normal storage\n",
-                               __FUNCTION__);
-
-               /* Normal path: copy (to cached memory) and eventually upload
-                * via another copy to GART memory and then a blit...  Could
-                * eliminate one copy by going straight to (permanent) GART.
-                *
-                * Note, this will call r300ChooseTextureFormat.
-                */
-               _mesa_store_teximage2d(ctx, target, level, internalFormat,
-                                      width, height, border, format, type,
-                                      pixels, &ctx->Unpack, texObj, texImage);
-
-               t->dirty_images[face] |= (1 << level);
-       }
-}
-
-static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
-                             GLint xoffset, GLint yoffset,
-                             GLsizei width, GLsizei height,
-                             GLenum format, GLenum type,
-                             const GLvoid * pixels,
-                             const struct gl_pixelstore_attrib *packing,
-                             struct gl_texture_object *texObj,
-                             struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-       GLuint face;
-
-       /* which cube face or ordinary 2D image */
-       switch (target) {
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-               face =
-                   (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-               ASSERT(face < 6);
-               break;
-       default:
-               face = 0;
-       }
-
-       assert(t);              /* this _should_ be true */
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
-                       return;
-               }
-       }
-
-       _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
-                                 height, format, type, pixels, packing, texObj,
-                                 texImage);
-
-       t->dirty_images[face] |= (1 << level);
-}
-
-static void r300CompressedTexImage2D(GLcontext * ctx, GLenum target,
-                                    GLint level, GLint internalFormat,
-                                    GLint width, GLint height, GLint border,
-                                    GLsizei imageSize, const GLvoid * data,
-                                    struct gl_texture_object *texObj,
-                                    struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-       GLuint face;
-
-       /* which cube face or ordinary 2D image */
-       switch (target) {
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-               face =
-                   (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-               ASSERT(face < 6);
-               break;
-       default:
-               face = 0;
-       }
-
-       if (t != NULL) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY,
-                                   "glCompressedTexImage2D");
-                       return;
-               }
-       }
-
-       texImage->IsClientData = GL_FALSE;
-
-       /* can't call this, different parameters. Would never evaluate to true anyway currently */
-#if 0
-       if (r300ValidateClientStorage(ctx, target,
-                                     internalFormat,
-                                     width, height,
-                                     format, type, pixels,
-                                     packing, texObj, texImage)) {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using client storage\n",
-                               __FUNCTION__);
-       } else
-#endif
-       {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using normal storage\n",
-                               __FUNCTION__);
-
-               /* Normal path: copy (to cached memory) and eventually upload
-                * via another copy to GART memory and then a blit...  Could
-                * eliminate one copy by going straight to (permanent) GART.
-                *
-                * Note, this will call r300ChooseTextureFormat.
-                */
-               _mesa_store_compressed_teximage2d(ctx, target, level,
-                                                 internalFormat, width, height,
-                                                 border, imageSize, data,
-                                                 texObj, texImage);
-
-               t->dirty_images[face] |= (1 << level);
-       }
-}
-
-static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target,
-                                       GLint level, GLint xoffset,
-                                       GLint yoffset, GLsizei width,
-                                       GLsizei height, GLenum format,
-                                       GLsizei imageSize, const GLvoid * data,
-                                       struct gl_texture_object *texObj,
-                                       struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-       GLuint face;
-
-       /* which cube face or ordinary 2D image */
-       switch (target) {
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-               face =
-                   (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-               ASSERT(face < 6);
-               break;
-       default:
-               face = 0;
-       }
-
-       assert(t);              /* this _should_ be true */
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY,
-                                   "glCompressedTexSubImage3D");
-                       return;
-               }
-       }
-
-       _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset,
-                                            yoffset, width, height, format,
-                                            imageSize, data, texObj, texImage);
-
-       t->dirty_images[face] |= (1 << level);
-}
-
-static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
-                          GLint internalFormat,
-                          GLint width, GLint height, GLint depth,
-                          GLint border,
-                          GLenum format, GLenum type, const GLvoid * pixels,
-                          const struct gl_pixelstore_attrib *packing,
-                          struct gl_texture_object *texObj,
-                          struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
-                       return;
-               }
-       }
-
-       texImage->IsClientData = GL_FALSE;
-
-#if 0
-       if (r300ValidateClientStorage(ctx, target,
-                                     internalFormat,
-                                     width, height,
-                                     format, type, pixels,
-                                     packing, texObj, texImage)) {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using client storage\n",
-                               __FUNCTION__);
-       } else
-#endif
-       {
-               if (RADEON_DEBUG & DEBUG_TEXTURE)
-                       fprintf(stderr, "%s: Using normal storage\n",
-                               __FUNCTION__);
-
-               /* Normal path: copy (to cached memory) and eventually upload
-                * via another copy to GART memory and then a blit...  Could
-                * eliminate one copy by going straight to (permanent) GART.
-                *
-                * Note, this will call r300ChooseTextureFormat.
-                */
-               _mesa_store_teximage3d(ctx, target, level, internalFormat,
-                                      width, height, depth, border,
-                                      format, type, pixels,
-                                      &ctx->Unpack, texObj, texImage);
-
-               t->dirty_images[0] |= (1 << level);
-       }
-}
-
-static void
-r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
-                 GLint xoffset, GLint yoffset, GLint zoffset,
-                 GLsizei width, GLsizei height, GLsizei depth,
-                 GLenum format, GLenum type,
-                 const GLvoid * pixels,
-                 const struct gl_pixelstore_attrib *packing,
-                 struct gl_texture_object *texObj,
-                 struct gl_texture_image *texImage)
-{
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
-/*     fprintf(stderr, "%s\n", __FUNCTION__); */
-
-       assert(t);              /* this _should_ be true */
-       if (t) {
-               driSwapOutTextureObject(t);
-       } else {
-               t = (driTextureObject *) r300AllocTexObj(texObj);
-               if (!t) {
-                       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
-                       return;
-               }
-               texObj->DriverData = t;
-       }
-
-       _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
-                                 width, height, depth,
-                                 format, type, pixels, packing, texObj,
-                                 texImage);
-
-       t->dirty_images[0] |= (1 << level);
-}
-
 /**
  * Changes variables and flags for a state update, which will happen at the
  * next UpdateTextureState
@@ -907,9 +189,10 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
                             struct gl_texture_object *texObj,
                             GLenum pname, const GLfloat * params)
 {
-       r300TexObjPtr t = (r300TexObjPtr) texObj->DriverData;
+       radeonTexObj* t = radeon_tex_obj(texObj);
+       GLenum texBaseFormat;
 
-       if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+       if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
                fprintf(stderr, "%s( %s )\n", __FUNCTION__,
                        _mesa_lookup_enum_by_nr(pname));
        }
@@ -928,24 +211,23 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
                break;
 
        case GL_TEXTURE_BORDER_COLOR:
-               r300SetTexBorderColor(t, texObj->_BorderChan);
+               r300SetTexBorderColor(t, texObj->BorderColor.f);
                break;
 
        case GL_TEXTURE_BASE_LEVEL:
        case GL_TEXTURE_MAX_LEVEL:
        case GL_TEXTURE_MIN_LOD:
        case GL_TEXTURE_MAX_LOD:
-               /* This isn't the most efficient solution but there doesn't appear to
-                * be a nice alternative.  Since there's no LOD clamping,
-                * we just have to rely on loading the right subset of mipmap levels
-                * to simulate a clamped LOD.
-                */
-               driSwapOutTextureObject((driTextureObject *) t);
+               t->validated = GL_FALSE;
                break;
 
        case GL_DEPTH_TEXTURE_MODE:
-               if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
-                   == GL_DEPTH_COMPONENT) {
+               if (!texObj->Image[0][texObj->BaseLevel])
+                       return;
+               texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+               if (texBaseFormat == GL_DEPTH_COMPONENT ||
+                       texBaseFormat == GL_DEPTH_STENCIL) {
                        r300SetDepthTexMode(texObj);
                        break;
                } else {
@@ -961,42 +243,37 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
        }
 }
 
-static void r300BindTexture(GLcontext * ctx, GLenum target,
-                           struct gl_texture_object *texObj)
-{
-       if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
-               fprintf(stderr, "%s( %p ) unit=%d\n", __FUNCTION__,
-                       (void *)texObj, ctx->Texture.CurrentUnit);
-       }
-
-       if ((target == GL_TEXTURE_1D)
-           || (target == GL_TEXTURE_2D)
-           || (target == GL_TEXTURE_3D)
-           || (target == GL_TEXTURE_CUBE_MAP)
-           || (target == GL_TEXTURE_RECTANGLE_NV)) {
-               assert(texObj->DriverData != NULL);
-       }
-}
-
 static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       driTextureObject *t = (driTextureObject *) texObj->DriverData;
+       radeonTexObj* t = radeon_tex_obj(texObj);
 
-       if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+       if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
                fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
                        (void *)texObj,
                        _mesa_lookup_enum_by_nr(texObj->Target));
        }
 
-       if (t != NULL) {
-               if (rmesa) {
-                       R300_FIREVERTICES(rmesa);
+       if (rmesa) {
+               int i;
+               struct radeon_bo *bo;
+               bo = !t->mt ? t->bo : t->mt->bo;
+               if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->radeon.cmdbuf.cs)) {
+                       radeon_firevertices(&rmesa->radeon);
                }
 
-               driDestroyTextureObject(t);
+               for(i = 0; i < R300_MAX_TEXTURE_UNITS; ++i)
+                       if (rmesa->hw.textures[i] == t)
+                               rmesa->hw.textures[i] = 0;
        }
-       /* Free mipmap images and the texture object itself */
+
+       if (t->bo) {
+               radeon_bo_unref(t->bo);
+               t->bo = NULL;
+       }
+
+       radeon_miptree_unreference(&t->mt);
+
        _mesa_delete_texture_object(ctx, texObj);
 }
 
@@ -1005,8 +282,6 @@ static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
  * Called via ctx->Driver.NewTextureObject.
  * Note: this function will be called during context creation to
  * allocate the default texture objects.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object.  Not done at this time.
  * Fixup MaxAnisotropy according to user preference.
  */
 static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
@@ -1014,37 +289,98 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
                                                      GLenum target)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       struct gl_texture_object *obj;
-       obj = _mesa_new_texture_object(ctx, name, target);
-       if (!obj)
-               return NULL;
-       obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+       radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
 
-       r300AllocTexObj(obj);
-       return obj;
+
+       if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
+               fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
+                       t, _mesa_lookup_enum_by_nr(target));
+       }
+
+       _mesa_initialize_texture_object(&t->base, name, target);
+       t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
+
+       /* Initialize hardware state */
+       r300UpdateTexWrap(t);
+       r300SetTexFilter(t, t->base.MinFilter, t->base.MagFilter, t->base.MaxAnisotropy);
+       r300SetTexBorderColor(t, t->base.BorderColor.f);
+
+       return &t->base;
 }
 
-void r300InitTextureFuncs(struct dd_function_table *functions)
+unsigned r300IsFormatRenderable(gl_format mesa_format)
+{
+       switch (mesa_format)
+       {
+               case MESA_FORMAT_RGB565:
+               case MESA_FORMAT_RGBA5551:
+               case MESA_FORMAT_RGBA8888:
+               case MESA_FORMAT_RGB565_REV:
+               case MESA_FORMAT_RGBA8888_REV:
+               case MESA_FORMAT_ARGB4444:
+               case MESA_FORMAT_ARGB1555:
+               case MESA_FORMAT_XRGB8888:
+               case MESA_FORMAT_ARGB8888:
+               case MESA_FORMAT_ARGB4444_REV:
+               case MESA_FORMAT_ARGB1555_REV:
+               case MESA_FORMAT_XRGB8888_REV:
+               case MESA_FORMAT_ARGB8888_REV:
+               case MESA_FORMAT_SRGBA8:
+               case MESA_FORMAT_SARGB8:
+               case MESA_FORMAT_SL8:
+               case MESA_FORMAT_A8:
+               case MESA_FORMAT_L8:
+               case MESA_FORMAT_I8:
+               case MESA_FORMAT_Z16:
+                       return 1;
+               default:
+                       return 0;
+       }
+}
+
+unsigned r500IsFormatRenderable(gl_format mesa_format)
+{
+       if (mesa_format == MESA_FORMAT_S8_Z24) {
+               return 1;
+       } else {
+               return r300IsFormatRenderable(mesa_format);
+       }
+}
+
+void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions)
 {
        /* Note: we only plug in the functions we implement in the driver
         * since _mesa_init_driver_functions() was already called.
         */
-       functions->ChooseTextureFormat = r300ChooseTextureFormat;
-       functions->TexImage1D = r300TexImage1D;
-       functions->TexImage2D = r300TexImage2D;
-       functions->TexImage3D = r300TexImage3D;
-       functions->TexSubImage1D = r300TexSubImage1D;
-       functions->TexSubImage2D = r300TexSubImage2D;
-       functions->TexSubImage3D = r300TexSubImage3D;
+       functions->NewTextureImage = radeonNewTextureImage;
+       functions->FreeTexImageData = radeonFreeTexImageData;
+       functions->MapTexture = radeonMapTexture;
+       functions->UnmapTexture = radeonUnmapTexture;
+
+       functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
+       functions->TexImage1D = radeonTexImage1D;
+       functions->TexImage2D = radeonTexImage2D;
+       functions->TexImage3D = radeonTexImage3D;
+       functions->TexSubImage1D = radeonTexSubImage1D;
+       functions->TexSubImage2D = radeonTexSubImage2D;
+       functions->TexSubImage3D = radeonTexSubImage3D;
+       functions->GetTexImage = radeonGetTexImage;
+       functions->GetCompressedTexImage = radeonGetCompressedTexImage;
        functions->NewTextureObject = r300NewTextureObject;
-       functions->BindTexture = r300BindTexture;
        functions->DeleteTexture = r300DeleteTexture;
        functions->IsTextureResident = driIsTextureResident;
 
        functions->TexParameter = r300TexParameter;
 
-       functions->CompressedTexImage2D = r300CompressedTexImage2D;
-       functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D;
+       functions->CompressedTexImage2D = radeonCompressedTexImage2D;
+       functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
+
+       if (radeon->radeonScreen->kernel_mm) {
+               functions->CopyTexImage2D = radeonCopyTexImage2D;
+               functions->CopyTexSubImage2D = radeonCopyTexSubImage2D;
+       }
+
+       functions->GenerateMipmap = radeonGenerateMipmap;
 
        driInitTextureFormats();
 }