#include "main/mipmap.h"
#include "main/simple_list.h"
#include "main/texstore.h"
-#include "main/teximage.h"
#include "main/texobj.h"
#include "texmem.h"
#include "r300_context.h"
-#include "r300_state.h"
#include "radeon_mipmap_tree.h"
#include "r300_tex.h"
-#include "xmlpool.h"
-
static unsigned int translate_wrap_mode(GLenum wrapmode)
{
return &t->base;
}
+unsigned r300IsFormatRenderable(gl_format mesa_format)
+{
+ switch (mesa_format)
+ {
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGBA5551:
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGB565_REV:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB4444_REV:
+ case MESA_FORMAT_ARGB1555_REV:
+ case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_Z16:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+unsigned r500IsFormatRenderable(gl_format mesa_format)
+{
+ if (mesa_format == MESA_FORMAT_S8_Z24) {
+ return 1;
+ } else {
+ return r300IsFormatRenderable(mesa_format);
+ }
+}
+
void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions)
{
/* Note: we only plug in the functions we implement in the driver