#ifndef __r300_TEX_H__
#define __r300_TEX_H__
-extern void r300UpdateTextureState(GLcontext * ctx);
+extern void r300SetDepthTexMode(struct gl_texture_object *tObj);
-extern int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t,
- GLuint face);
+extern void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv);
-extern void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t);
+extern void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint format, __DRIdrawable *dPriv);
+
+extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth,
+ GLuint pitch);
+
+extern GLboolean r300ValidateBuffers(GLcontext * ctx);
extern void r300InitTextureFuncs(struct dd_function_table *functions);