mesa: remove a bunch of gl_renderbuffer fields
[mesa.git] / src / mesa / drivers / dri / r300 / r300_tex.h
index baad3fe6c06f85b739f021514a5b448c5d0d689d..8a653ea2d11b0b186e384056141f63f9e751562a 100644 (file)
@@ -40,6 +40,9 @@ extern void r300SetDepthTexMode(struct gl_texture_object *tObj);
 extern void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target,
                             __DRIdrawable *dPriv);
 
+extern void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+                             GLint format, __DRIdrawable *dPriv);
+
 extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
                             unsigned long long offset, GLint depth,
                             GLuint pitch);