extern void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv);
+extern void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint format, __DRIdrawable *dPriv);
+
extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
extern void r300InitTextureFuncs(struct dd_function_table *functions);
+uint32_t r300TranslateTexFormat(gl_format mesaFormat);
+
#endif /* __r300_TEX_H__ */