static void disable_tex(GLcontext * ctx, int unit)
{
+#if 0 /* This needs to be redone.. or done elsewhere */
r300ContextPtr rmesa = R300_CONTEXT(ctx);
-#if 0 /* This needs to be redone.. or done elsewhere */
if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit)) {
/* Texture unit disabled */
if (rmesa->state.texture.unit[unit].texobj != NULL) {
void r300UpdateTextureState(GLcontext * ctx)
{
+#if 0
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLboolean ok;
GLuint dbg;
int i;
+#endif
+ GLboolean ok;
ok = (r300UpdateTextureUnit(ctx, 0) &&
r300UpdateTextureUnit(ctx, 1) &&