/* figure out if this texture is suitable for tiling. */
#if 0 /* Disabled for now */
if (texelBytes) {
- if (rmesa->texmicrotile
- && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
+ if ((tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
/* texrect might be able to use micro tiling too in theory? */
(baseImage->Height > 1)) {