for(reg = 0; reg < 12; ++reg) {
inst = rc_insert_new_instruction(compiler, &compiler->Program.Instructions);
- inst->I.Opcode = RC_OPCODE_MOV;
- inst->I.DstReg.File = RC_FILE_TEMPORARY;
- inst->I.DstReg.Index = reg;
- inst->I.SrcReg[0].File = RC_FILE_NONE;
- inst->I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
+ inst->U.I.Opcode = RC_OPCODE_MOV;
+ inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst->U.I.DstReg.Index = reg;
+ inst->U.I.SrcReg[0].File = RC_FILE_NONE;
+ inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
}
inst = rc_insert_new_instruction(compiler, &compiler->Program.Instructions);
- inst->I.Opcode = RC_OPCODE_ARL;
- inst->I.DstReg.File = RC_FILE_ADDRESS;
- inst->I.DstReg.Index = 0;
- inst->I.DstReg.WriteMask = WRITEMASK_X;
- inst->I.SrcReg[0].File = RC_FILE_NONE;
- inst->I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
+ inst->U.I.Opcode = RC_OPCODE_ARL;
+ inst->U.I.DstReg.File = RC_FILE_ADDRESS;
+ inst->U.I.DstReg.Index = 0;
+ inst->U.I.DstReg.WriteMask = WRITEMASK_X;
+ inst->U.I.SrcReg[0].File = RC_FILE_NONE;
+ inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
}
static struct r300_vertex_program *build_program(GLcontext *ctx,