Merge remote branch 'origin/mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / r300 / r300_vertprog.c
index dd0f27f9cba12f76d9b408873f7001be4ac0ddb7..c2f96af2c1215de84e1a635c4e7793df2c5f254b 100644 (file)
@@ -41,8 +41,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 #include "tnl/tnl.h"
 
 #include "compiler/radeon_compiler.h"
-#include "compiler/radeon_nqssadce.h"
+#include "radeon_mesa_to_rc.h"
 #include "r300_context.h"
+#include "r300_fragprog_common.h"
 #include "r300_state.h"
 
 /**
@@ -61,12 +62,6 @@ static int r300VertexProgUpdateParams(GLcontext * ctx, struct r300_vertex_progra
                }
        }
 
-       if (vp->code.constants.Count * 4 > VSF_MAX_FRAGMENT_LENGTH) {
-               /* Should have checked this earlier... */
-               fprintf(stderr, "%s:Params exhausted\n", __FUNCTION__);
-               _mesa_exit(-1);
-       }
-
        for(i = 0; i < vp->code.constants.Count; ++i) {
                const float * src = 0;
                const struct rc_constant * constant = &vp->code.constants.Constants[i];
@@ -203,6 +198,34 @@ static void t_inputs_outputs(struct r300_vertex_program_compiler * c)
        }
 }
 
+/**
+ * The NV_vertex_program spec mandates that all registers be
+ * initialized to zero. We do this here unconditionally.
+ *
+ * \note We rely on dead-code elimination in the compiler.
+ */
+static void initialize_NV_registers(struct radeon_compiler * compiler)
+{
+       unsigned int reg;
+       struct rc_instruction * inst;
+
+       for(reg = 0; reg < 12; ++reg) {
+               inst = rc_insert_new_instruction(compiler, &compiler->Program.Instructions);
+               inst->U.I.Opcode = RC_OPCODE_MOV;
+               inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
+               inst->U.I.DstReg.Index = reg;
+               inst->U.I.SrcReg[0].File = RC_FILE_NONE;
+               inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
+       }
+
+       inst = rc_insert_new_instruction(compiler, &compiler->Program.Instructions);
+       inst->U.I.Opcode = RC_OPCODE_ARL;
+       inst->U.I.DstReg.File = RC_FILE_ADDRESS;
+       inst->U.I.DstReg.Index = 0;
+       inst->U.I.DstReg.WriteMask = WRITEMASK_X;
+       inst->U.I.SrcReg[0].File = RC_FILE_NONE;
+       inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_0000;
+}
 
 static struct r300_vertex_program *build_program(GLcontext *ctx,
                                                 struct r300_vertex_program_key *wanted_key,
@@ -232,7 +255,10 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
                _mesa_insert_mvp_code(ctx, vp->Base);
        }
 
-       rc_mesa_to_rc_program(&compiler.Base, &vp->Base->Base);
+       radeon_mesa_to_rc_program(&compiler.Base, &vp->Base->Base);
+
+       if (mesa_vp->IsNVProgram)
+               initialize_NV_registers(&compiler.Base);
 
        rc_move_output(&compiler.Base, VERT_RESULT_PSIZ, VERT_RESULT_PSIZ, WRITEMASK_X);
 
@@ -249,6 +275,11 @@ static struct r300_vertex_program *build_program(GLcontext *ctx,
        }
 
        r3xx_compile_vertex_program(&compiler);
+
+       if (vp->code.constants.Count > ctx->Const.VertexProgram.MaxParameters) {
+               rc_error(&compiler.Base, "Program exceeds constant buffer size limit\n");
+       }
+
        vp->error = compiler.Base.Error;
 
        vp->Base->Base.InputsRead = vp->code.InputsRead;
@@ -267,6 +298,20 @@ struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx)
        struct r300_vertex_program *vp;
 
        vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
+
+       if (!r300->selected_fp) {
+               /* This can happen when GetProgramiv is called to check
+                * whether the program runs natively.
+                *
+                * To be honest, this is not a very good solution,
+                * but solving the problem of reporting good values
+                * for those queries is tough anyway considering that
+                * we recompile vertex programs based on the precise
+                * fragment program that is in use.
+                */
+               r300SelectAndTranslateFragmentShader(ctx);
+       }
+
        wanted_key.FpReads = r300->selected_fp->InputsRead;
        wanted_key.FogAttr = r300->selected_fp->fog_attr;
        wanted_key.WPosAttr = r300->selected_fp->wpos_attr;
@@ -288,7 +333,6 @@ struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx)
 #define bump_vpu_count(ptr, new_count)   do { \
                drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr)); \
                int _nc=(new_count)/4; \
-               assert(_nc < 256); \
                if(_nc>_p->vpu.count)_p->vpu.count=_nc; \
        } while(0)