* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "enums.h"
-#include "colormac.h"
-#include "light.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
+#include "main/enums.h"
+#include "main/framebuffer.h"
+#include "main/colormac.h"
+#include "main/light.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "r300_ioctl.h"
-#include "framebuffer.h"
+
/* =============================================================
* Scissoring
radeon->state.scissor.rect.x1 = x1;
radeon->state.scissor.rect.y1 = y1;
- radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width - 1;
- radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height - 1;
+ radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width;
+ radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height;
radeonRecalcScissorRects(radeon);
}
GLframebuffer *const draw_fb = (GLframebuffer*)drawable->driverPrivate;
GLframebuffer *const read_fb = (GLframebuffer*)readable->driverPrivate;
- if (draw_fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) {
/* Can't ignore 2d windows if we are page flipping. */
if (drawable->numBackClipRects == 0 || radeon->doPageFlip ||
radeon->sarea->pfCurrentPage == 1) {