evergreen : fix shader const allocation and instruction bugs.
[mesa.git] / src / mesa / drivers / dri / r600 / evergreen_fragprog.h
index 0547d1f63dd943902e4b69d229f0587f4012db7f..0e200bf3833a3aea3043a7591752dacb50786b11 100644 (file)
@@ -68,6 +68,8 @@ extern void evergreenSelectFragmentShader(GLcontext *ctx);
 
 extern GLboolean evergreenSetupFragmentProgram(GLcontext * ctx);
 
+extern GLboolean evergreenSetupFPconstants(GLcontext * ctx);
+
 extern void *    evergreenGetActiveFpShaderBo(GLcontext * ctx);
 
 extern void *    evergreenGetActiveFpShaderConstBo(GLcontext * ctx);