static void evergreenSetStencilState(GLcontext * ctx, GLboolean state) //same
{
- context_t *context = EVERGREEN_CONTEXT(ctx);
- EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
- GLboolean hw_stencil = GL_FALSE;
+ context_t *context = EVERGREEN_CONTEXT(ctx);
+ EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
+ GLboolean hw_stencil = GL_FALSE;
- if (ctx->DrawBuffer) {
- struct radeon_renderbuffer *rrbStencil
- = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
- hw_stencil = (rrbStencil && rrbStencil->bo);
- }
+ if (ctx->DrawBuffer) {
+ struct radeon_renderbuffer *rrbStencil
+ = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (rrbStencil && rrbStencil->bo);
+ }
- if (hw_stencil) {
- EVERGREEN_STATECHANGE(context, db);
- if (state) {
- SETbit(evergreen->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
- SETbit(evergreen->DB_DEPTH_CONTROL.u32All, BACKFACE_ENABLE_bit);
- } else
- CLEARbit(evergreen->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
- }
+ if (hw_stencil) {
+ EVERGREEN_STATECHANGE(context, db);
+ if (state) {
+ SETbit(evergreen->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
+ SETbit(evergreen->DB_DEPTH_CONTROL.u32All, BACKFACE_ENABLE_bit);
+ SETbit(evergreen->DB_STENCIL_INFO.u32All, EG_DB_STENCIL_INFO__FORMAT_bit);
+ } else
+ CLEARbit(evergreen->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
+ }
}
static void evergreenUpdateCulling(GLcontext * ctx) //same
evergreen->DB_STENCIL_INFO.u32All = 0;
CLEARbit(evergreen->DB_STENCIL_INFO.u32All, EG_DB_STENCIL_INFO__FORMAT_bit);
- SETfield(evergreen->DB_STENCIL_INFO.u32All, EG_ADDR_SURF_TILE_SPLIT_256B,
+ SETfield(evergreen->DB_STENCIL_INFO.u32All, 0,
EG_DB_STENCIL_INFO__TILE_SPLIT_shift, EG_DB_STENCIL_INFO__TILE_SPLIT_mask);
evergreen->DB_RENDER_CONTROL.u32All = 0;
SETfield(evergreen->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask);
SETfield(evergreen->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask);
+ /* stencil */
+ evergreenEnable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ evergreenStencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
+ evergreenStencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
+ evergreenStencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+
// Disable ROP3 modes by setting src to dst copy:
SETfield(evergreen->CB_COLOR_CONTROL.u32All, 0xCC,
EG_CB_COLOR_CONTROL__ROP3_shift,