void *pvChipObj;
/* ------------ OUT ------------------- */
- GLboolean (*DestroyChipObj)(void* pvChipObj);
+ GLboolean (*DestroyChipObj)(GLcontext * ctx);
void (*InitFuncs)(struct dd_function_table *functions);
GLboolean (*EmitShader)( GLcontext * ctx,
void ** shaderbo,
GLvoid * data,
- int sizeinDWORD);
+ int sizeinDWORD,
+ char * szShaderUsage);
GLboolean (*DeleteShader)(GLcontext * ctx,
void * shaderbo);
void (*FreeDmaRegion)( GLcontext * ctx,