/* Texel pitch is 8 alignment. */
#define R700_TEXEL_PITCH_ALIGNMENT_MASK 0x7
-#define R700_MAX_TEXTURE_UNITS 8 /* TODO : should be 16, lets make it work, review later */
+#define R700_MAX_TEXTURE_UNITS 16
extern void r600SetDepthTexMode(struct gl_texture_object *tObj);
unsigned long long offset, GLint depth,
GLuint pitch);
-extern GLboolean r600ValidateBuffers(GLcontext * ctx);
+extern GLboolean r600ValidateBuffers(struct gl_context * ctx);
-extern void r600InitTextureFuncs(struct dd_function_table *functions);
+extern void r600InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
+
+unsigned r600IsFormatRenderable(gl_format mesa_format);
#endif /* __r600_TEX_H__ */