ContextState * pStateList;
R700_TEXTURE_STATES texture_states;
+
+ GLboolean bEnablePerspective;
} R700_CHIP_CONTEXT;
-#define R700_CONTEXT_STATES(context) ((R700_CHIP_CONTEXT *)(context->chipobj.pvChipObj))
-
-extern GLboolean r700InitChipObject(context_t *context);
-extern GLboolean r700SendContextStates(context_t *context);
-
#endif /* _R700_CHIP_H_ */