#include "r700_fragprog.h"
#include "r700_state.h"
+#include "radeon_common_context.h"
+
void r700WaitForIdle(context_t *context);
void r700WaitForIdleClean(context_t *context);
GLboolean r700SendTextureState(context_t *context);
fprintf(stderr, "%s: cs begin at %d\n",
__func__, context->radeon.cmdbuf.cs->cdw);
+ /* always emit CB base to prevent
+ * lock ups on some chips.
+ */
+ R600_STATECHANGE(context, cb_target);
+ /* mark vtx as dirty since it changes per-draw */
+ R600_STATECHANGE(context, vtx);
+
r700UpdateShaders(ctx);
r700SetScissor(context);
r700SetupVertexProgram(ctx);
fprintf(stderr, "%s: cs end at %d\n",
__func__, context->radeon.cmdbuf.cs->cdw);
- assert(context->radeon.cmdbuf.cs->cdw <= emit_end);
+ if ( emit_end < context->radeon.cmdbuf.cs->cdw )
+ WARN_ONCE("Rendering was %d commands larger than predicted size."
+ " We might overflow command buffer.\n", context->radeon.cmdbuf.cs->cdw - emit_end);
return GL_FALSE;
}