context_t *context = R700_CONTEXT(ctx);
struct r700_vertex_program *vpc
= (struct r700_vertex_program *)ctx->VertexProgram._Current;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
+ unsigned int unBit;
+ unsigned int i;
+
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
{
vpc->r700AsmCode.bR6xx = 1;
}
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- unsigned int unBit;
- unsigned int i;
for(i=0; i<VERT_ATTRIB_MAX; i++)
{
unBit = 1 << i;
}
}
- if(GL_FALSE == vpc->translated)
- {
- r700TranslateVertexShader(vpc,
- &(vpc->mesa_program) );
- }
+ if(GL_FALSE == vpc->translated) {
+ r700TranslateVertexShader(vpc, &(vpc->mesa_program) );
+ }
}
void * r700GetActiveVpShaderBo(GLcontext * ctx)
if(GL_FALSE == vp->loaded)
{
- if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
+ if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
{
Assemble( &(vp->r700Shader) );
}
/* Load vp to gpu */
- r600EmitShader(ctx,
- &(vp->shaderbo),
+ r600EmitShader(ctx,
+ &(vp->shaderbo),
(GLvoid *)(vp->r700Shader.pProgram),
vp->r700Shader.uShaderBinaryDWORDSize,
- "VS");
+ "VS");
vp->loaded = GL_TRUE;
}