GLint size; //number of data element
GLenum type; //data element type
GLsizei stride;
+ GLenum format; //GL_RGBA or GL_BGRA
} ArrayDesc;
struct r700_vertex_program
{
- struct gl_vertex_program mesa_program; /* Must be first */
+ struct gl_vertex_program *mesa_program; /* Must be first */
- struct r700_vertex_program *next;
+ struct r700_vertex_program *next;
r700_AssemblerBase r700AsmCode;
R700_Shader r700Shader;
- GLboolean translated;
+ GLboolean translated;
GLboolean loaded;
-
- /* ... */
void * shaderbo;
- ArrayDesc aos_desc[VERT_ATTRIB_MAX];
+ ArrayDesc aos_desc[VERT_ATTRIB_MAX];
+};
+
+struct r700_vertex_program_cont
+{
+ struct gl_vertex_program mesa_program;
+
+ struct r700_vertex_program *progs;
};
//Internal
unsigned int Map_Vertex_Output(r700_AssemblerBase *pAsm,
- struct gl_vertex_program *mesa_vp,
- unsigned int unStart);
+ struct gl_vertex_program *mesa_vp,
+ unsigned int unStart);
unsigned int Map_Vertex_Input(r700_AssemblerBase *pAsm,
- struct gl_vertex_program *mesa_vp,
- unsigned int unStart);
+ struct gl_vertex_program *mesa_vp,
+ unsigned int unStart);
GLboolean Process_Vertex_Program_Vfetch_Instructions(
- struct r700_vertex_program *vp,
- struct gl_vertex_program *mesa_vp);
-void Map_Vertex_Program(struct r700_vertex_program *vp,
- struct gl_vertex_program *mesa_vp);
+ struct r700_vertex_program *vp,
+ struct gl_vertex_program *mesa_vp);
+GLboolean Process_Vertex_Program_Vfetch_Instructions2(
+ GLcontext *ctx,
+ struct r700_vertex_program *vp,
+ struct gl_vertex_program *mesa_vp);
+void Map_Vertex_Program(GLcontext *ctx,
+ struct r700_vertex_program *vp,
+ struct gl_vertex_program *mesa_vp);
GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
- struct gl_vertex_program *mesa_vp);
+ struct gl_vertex_program *mesa_vp);
-/* Interface */
-extern GLboolean r700TranslateVertexShader(struct r700_vertex_program *vp,
- struct gl_vertex_program *mesa_vp);
+struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
+ struct gl_vertex_program *mesa_vp);
+/* Interface */
extern void r700SelectVertexShader(GLcontext *ctx);
+extern void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
extern GLboolean r700SetupVertexProgram(GLcontext * ctx);
extern void * r700GetActiveVpShaderBo(GLcontext * ctx);
+extern int getTypeSize(GLenum type);
+
#endif /* _R700_VERTPROG_H_ */