GLint size; //number of data element
GLenum type; //data element type
GLsizei stride;
+ GLenum format; //GL_RGBA or GL_BGRA
} ArrayDesc;
struct r700_vertex_program
GLboolean translated;
GLboolean loaded;
- GLint uiVersion;
-
+
void * shaderbo;
ArrayDesc aos_desc[VERT_ATTRIB_MAX];
struct gl_vertex_program *mesa_vp);
struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx,
- struct gl_vertex_program *mesa_vp,
- GLint nVer);
+ struct gl_vertex_program *mesa_vp);
/* Interface */
-extern void r700SelectVertexShader(GLcontext *ctx, GLint nVersion);
+extern void r700SelectVertexShader(GLcontext *ctx);
extern void r700SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
extern GLboolean r700SetupVertexProgram(GLcontext * ctx);