static struct gl_buffer_object *
radeonNewBufferObject(struct gl_context * ctx,
- GLuint name,
- GLenum target)
+ GLuint name)
{
struct radeon_buffer_object *obj = CALLOC_STRUCT(radeon_buffer_object);
- _mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
+ _mesa_initialize_buffer_object(ctx, &obj->Base, name);
obj->bo = NULL;