#ifndef COMMON_CMDBUF_H
#define COMMON_CMDBUF_H
-#include "radeon_bocs_wrapper.h"
-
-void rcommonEnsureCmdBufSpace(radeonContextPtr rmesa, int dwords, const char *caller);
+GLboolean rcommonEnsureCmdBufSpace(radeonContextPtr rmesa, int dwords, const char *caller);
int rcommonFlushCmdBuf(radeonContextPtr rmesa, const char *caller);
int rcommonFlushCmdBufLocked(radeonContextPtr rmesa, const char *caller);
void rcommonInitCmdBuf(radeonContextPtr rmesa);
const char *function,
int line);
-#define RADEON_CP_PACKET3_NOP 0xC0001000
-#define RADEON_CP_PACKET3_NEXT_CHAR 0xC0001900
-#define RADEON_CP_PACKET3_PLY_NEXTSCAN 0xC0001D00
-#define RADEON_CP_PACKET3_SET_SCISSORS 0xC0001E00
-#define RADEON_CP_PACKET3_3D_RNDR_GEN_INDX_PRIM 0xC0002300
-#define RADEON_CP_PACKET3_LOAD_MICROCODE 0xC0002400
-#define RADEON_CP_PACKET3_WAIT_FOR_IDLE 0xC0002600
-#define RADEON_CP_PACKET3_3D_DRAW_VBUF 0xC0002800
-#define RADEON_CP_PACKET3_3D_DRAW_IMMD 0xC0002900
-#define RADEON_CP_PACKET3_3D_DRAW_INDX 0xC0002A00
-#define RADEON_CP_PACKET3_LOAD_PALETTE 0xC0002C00
-#define RADEON_CP_PACKET3_3D_LOAD_VBPNTR 0xC0002F00
-#define RADEON_CP_PACKET3_CNTL_PAINT 0xC0009100
-#define RADEON_CP_PACKET3_CNTL_BITBLT 0xC0009200
-#define RADEON_CP_PACKET3_CNTL_SMALLTEXT 0xC0009300
-#define RADEON_CP_PACKET3_CNTL_HOSTDATA_BLT 0xC0009400
-#define RADEON_CP_PACKET3_CNTL_POLYLINE 0xC0009500
-#define RADEON_CP_PACKET3_CNTL_POLYSCANLINES 0xC0009800
-#define RADEON_CP_PACKET3_CNTL_PAINT_MULTI 0xC0009A00
-#define RADEON_CP_PACKET3_CNTL_BITBLT_MULTI 0xC0009B00
-#define RADEON_CP_PACKET3_CNTL_TRANS_BITBLT 0xC0009C00
+/* +r6/r7 : code here moved */
#define CP_PACKET2 (2 << 30)
#define CP_PACKET0(reg, n) (RADEON_CP_PACKET0 | ((n)<<16) | ((reg)>>2))
#define CP_PACKET0_ONE(reg, n) (RADEON_CP_PACKET0 | RADEON_CP_PACKET0_ONE_REG_WR | ((n)<<16) | ((reg)>>2))
-#define CP_PACKET3( pkt, n ) \
- (RADEON_CP_PACKET3 | (pkt) | ((n) << 16))
+#define CP_PACKET3(pkt, n) (RADEON_CP_PACKET3 | (pkt) | ((n) << 16))
/**
* Every function writing to the command buffer needs to declare this
*/
#define OUT_BATCH_RELOC(data, bo, offset, rd, wd, flags) \
do { \
- if (0 && offset) { \
+ int __offset = (offset); \
+ if (0 && __offset) { \
fprintf(stderr, "(%s:%s:%d) offset : %d\n", \
- __FILE__, __FUNCTION__, __LINE__, offset); \
+ __FILE__, __FUNCTION__, __LINE__, __offset); \
} \
- radeon_cs_write_dword(b_l_rmesa->cmdbuf.cs, offset); \
+ radeon_cs_write_dword(b_l_rmesa->cmdbuf.cs, __offset); \
radeon_cs_write_reloc(b_l_rmesa->cmdbuf.cs, \
bo, rd, wd, flags); \
- if (!b_l_rmesa->radeonScreen->kernel_mm) \
- b_l_rmesa->cmdbuf.cs->section_cdw += 2; \
} while(0)
*/
#define OUT_BATCH_TABLE(ptr,n) \
do { \
- int _i; \
- for (_i=0; _i < n; _i++) {\
- radeon_cs_write_dword(b_l_rmesa->cmdbuf.cs, ptr[_i]);\
- }\
+ radeon_cs_write_table(b_l_rmesa->cmdbuf.cs, (ptr), (n));\
} while(0)
/**
/** Continuous register range write to command buffer; requires 1 dword,
* expects count dwords afterwards for register contents. */
#define OUT_BATCH_REGSEQ(reg, count) \
- OUT_BATCH(cmdpacket0(b_l_rmesa->radeonScreen, (reg), (count)));
-
-/** Write a 32 bit float to the ring; requires 1 dword. */
-#define OUT_BATCH_FLOAT32(f) \
- OUT_BATCH(radeonPackFloat32((f)));
+ OUT_BATCH(cmdpacket0(b_l_rmesa->radeonScreen, (reg), (count)))
+/* +r6/r7 : code here moved */
/* Fire the buffered vertices no matter what.
*/
static INLINE void radeon_firevertices(radeonContextPtr radeon)
{
if (radeon->cmdbuf.cs->cdw || radeon->dma.flush )
- radeonFlush(radeon->glCtx);
+ radeon->glCtx.Driver.Flush(&radeon->glCtx); /* +r6/r7 */
}
#endif