#include "main/bufferobj.h"
#include "main/buffers.h"
#include "main/depth.h"
+#include "main/polygon.h"
#include "main/shaders.h"
#include "main/texstate.h"
#include "main/varray.h"
if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
radeon->front_cliprects = GL_TRUE;
+ radeon->front_buffer_dirty = GL_TRUE;
} else {
rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
radeon->front_cliprects = GL_FALSE;
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
_mesa_lookup_enum_by_nr( mode ));
+
+ if (ctx->DrawBuffer->Name == 0) {
+ radeonContextPtr radeon = RADEON_CONTEXT(ctx);
+
+ const GLboolean was_front_buffer_rendering =
+ radeon->is_front_buffer_rendering;
+
+ radeon->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) ||
+ (mode == GL_FRONT);
+
+ /* If we weren't front-buffer rendering before but we are now, make sure
+ * that the front-buffer has actually been allocated.
+ */
+ if (!was_front_buffer_rendering && radeon->is_front_buffer_rendering) {
+ radeon_update_renderbuffers(radeon->dri.context,
+ radeon->dri.context->driDrawablePriv);
+ }
+ }
radeon_draw_buffer(ctx, ctx->DrawBuffer);
}
radeon_window_moved(radeon);
radeon_draw_buffer(ctx, radeon->glCtx->DrawBuffer);
ctx->Driver.Viewport = old_viewport;
-
-
}
-static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state )
-{
- int i;
- int dwords = (*state->check)(radeon->glCtx, state);
- fprintf(stderr, "emit %s %d/%d\n", state->name, state->cmd_size, dwords);
-
- if (RADEON_DEBUG & DEBUG_VERBOSE)
- for (i = 0 ; i < dwords; i++)
- fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]);
+static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state)
+{
+ int i, j, reg;
+ int dwords = (*state->check) (radeon->glCtx, state);
+ drm_r300_cmd_header_t cmd;
+
+ fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size);
+
+ if (RADEON_DEBUG & DEBUG_VERBOSE) {
+ for (i = 0; i < dwords;) {
+ cmd = *((drm_r300_cmd_header_t *) &state->cmd[i]);
+ reg = (cmd.packet0.reghi << 8) | cmd.packet0.reglo;
+ fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
+ state->name, i, reg, cmd.packet0.count);
+ ++i;
+ for (j = 0; j < cmd.packet0.count && i < dwords; j++) {
+ fprintf(stderr, " %s[%d]: 0x%04x = %08x\n",
+ state->name, i, reg, state->cmd[i]);
+ reg += 4;
+ ++i;
+ }
+ }
+ }
+}
+static void radeon_print_state_atom_kmm(radeonContextPtr radeon, struct radeon_state_atom *state)
+{
+ int i, j, reg, count;
+ int dwords = (*state->check) (radeon->glCtx, state);
+ uint32_t packet0;
+
+ fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size);
+
+ if (RADEON_DEBUG & DEBUG_VERBOSE) {
+ for (i = 0; i < dwords;) {
+ packet0 = state->cmd[i];
+ reg = (packet0 & 0x1FFF) << 2;
+ count = ((packet0 & 0x3FFF0000) >> 16) + 1;
+ fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n",
+ state->name, i, reg, count);
+ ++i;
+ for (j = 0; j < count && i < dwords; j++) {
+ fprintf(stderr, " %s[%d]: 0x%04x = %08x\n",
+ state->name, i, reg, state->cmd[i]);
+ reg += 4;
+ ++i;
+ }
+ }
+ }
}
static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty)
dwords = (*atom->check) (radeon->glCtx, atom);
if (dwords) {
if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
- radeon_print_state_atom(radeon, atom);
+ if (radeon->radeonScreen->kernel_mm)
+ radeon_print_state_atom_kmm(radeon, atom);
+ else
+ radeon_print_state_atom(radeon, atom);
}
if (atom->emit) {
(*atom->emit)(radeon->glCtx, atom);
if (radeon->cmdbuf.cs->cdw)
rcommonFlushCmdBuf(radeon, __FUNCTION__);
+
+ if ((ctx->DrawBuffer->Name == 0) && radeon->front_buffer_dirty) {
+ __DRIscreen *const screen = radeon->radeonScreen->driScreen;
+
+ if (screen->dri2.loader && (screen->dri2.loader->base.version >= 2)
+ && (screen->dri2.loader->flushFrontBuffer != NULL)) {
+ (*screen->dri2.loader->flushFrontBuffer)(radeon->dri.drawable,
+ radeon->dri.drawable->loaderPrivate);
+
+ /* Only clear the dirty bit if front-buffer rendering is no longer
+ * enabled. This is done so that the dirty bit can only be set in
+ * glDrawBuffer. Otherwise the dirty bit would have to be set at
+ * each of N places that do rendering. This has worse performances,
+ * but it is much easier to get correct.
+ */
+ if (radeon->is_front_buffer_rendering) {
+ radeon->front_buffer_dirty = GL_FALSE;
+ }
+ }
+ }
}
/* Make sure all commands have been sent to the hardware and have
radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]);
radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size);
} else {
- struct drm_radeon_gem_info mminfo;
+ struct drm_radeon_gem_info mminfo = { 0 };
if (!drmCommandWriteRead(rmesa->dri.fd, DRM_RADEON_GEM_INFO, &mminfo, sizeof(mminfo)))
{
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
+ GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
_mesa_Disable(GL_CLIP_PLANE3);
_mesa_Disable(GL_CLIP_PLANE4);
_mesa_Disable(GL_CLIP_PLANE5);
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
saved_fp_enable = GL_TRUE;
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
}
}
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+#endif
+
radeon_meta_set_passthrough_transform(rmesa);
for (i = 0; i < 4; i++) {
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);